Austin Shafer
d368028bd5
allocator: remove backend parameter in allocator_autocreate_with_drm_fd
...
Since we only use the backend capabilities here we can simply pass
them in directly. This allows other locations to create an allocator
even if they don't have a backend. They can simply specify the caps
they want instead.
11 months ago
Leo Li
71fb55f3bf
render/pixel-format: Move has_alpha into it's own array
...
Some opaque pixel formats (nv12, p010) require per-plane bytes_per_block
info. However, it doesn't make sense to store them in
wlr_pixel_format_info, as they will never be useful (currently, this
info is used for shm, which doesn't have a concept of multi-planar
buffers.)
Let's define a separate array and function for determining whether a
pixel format has alpha.
11 months ago
Manuel Stoeckl
d6859da3b4
render/vulkan: use _SRGB image view when possible
...
This is the last of a set of commits which ensures that both textures
and render buffers can be accessed through _UNORM and _SRGB image
views. While _UNORM image views are not yet used for 8-bpc image
formats, they will be needed in the future to support color transforms
for both textures and render buffers.
1 year ago
Manuel Stoeckl
566c413d8f
render/vulkan: constify vulkan_format_props_find_modifier
1 year ago
Manuel Stoeckl
fd4548bb93
render/vulkan: detect which _UNORM formats support _SRGB views
1 year ago
Manuel Stoeckl
eab89d6c76
render/vulkan: track and use _UNORM variants of _SRGB formats
...
Later commits will start using _SRGB image views again,
where appropriate.
1 year ago
Alexander Orzechowski
d3a339a03e
renderer: Drop buffer binding
1 year ago
Alexander Orzechowski
09f16b2a9c
render/vulkan: Implement texture_read_pixels
1 year ago
Alexander Orzechowski
e7055b4840
render/gles2: Implement texture_read_pixels
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Also get rid of gles2_texture.owns_texture. We only use the tex/fbo
1 year ago
Simon Ser
e8b187cc92
render/gles2: save/restore context when creating/submitting a render pass
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This is useful for e.g. lazily blitting a texture for readback
purposes while rendering.
1 year ago
Simon Ser
876d789ad5
render/gles2: reword wlr_gles2_texture comments
...
These comments were a bit misleading:
- "GL_TEXTURE_2D == mutable": not really, imported non-external-only
DMA-BUFs would also use this target, but are not mutable.
- "Only affects target == GL_TEXTURE_2D": same here.
- "If imported from a wlr_buffer": not really, would be NULL if
imported from a shm wlr_buffer.
Adjust these comments to better reflect reality and adjust the check
in gles2_texture_update_from_buffer().
1 year ago
Alexander Orzechowski
9bf51e744e
render/gles2: Don't attach texture as buffer addon
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Since wlr_gles2_buffer is now managing importing for us, there is
no reason for us to continue doing this.
1 year ago
Alexander Orzechowski
829e34b305
render/gles2: Don't track image in texture
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We can get it from the buffer
1 year ago
Alexander Orzechowski
cb5f67431b
render/gles2: Don't double import dmabuf
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We can double import a dmabuf if we use it as a texture target and
a render target. Instead, let's unify render targets and texture dmabuf
imports to use wlr_gles2_buffer which manages the EGLImageKHR
1 year ago
Alexander Orzechowski
484e248446
renderer/gles2: Bail rendering to external buffers when binding them
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We can't do it while we're creating them because we'll want to use
gles2 buffers for textures soon.
1 year ago
Alexander Orzechowski
0d9cd6932a
render/gles2: Lazily create buffer fbo
1 year ago
Alexander Orzechowski
9118226634
render/gles2: Don't track has_alpha in pixel_format
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Why track the alpha here when we can already get that information
elsewhere?
1 year ago
Simon Ser
9a0a4ce221
render/vulkan: drop current_command_buffer
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This was used by the legacy rendering API. Since begin()/end()
only need to set current_render_buffer and nothing else, we can
drop all of these bits.
1 year ago
Simon Ser
40633ae7fd
render: drop legacy render pass
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All built-in renderers now implement the new API.
1 year ago
Manuel Stoeckl
e0adaaffb6
render/vulkan: constrain blend to output subpass to redrawn region
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This commit only applies to the render pass API.
1 year ago
Kirill Primak
a09d649439
docs: replace the less commonly used "::" with "."
1 year ago
Simon Ser
65bbbbbf0c
render/vulkan: de-duplicate VkImageUsageFlags
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The flags passed to vkCreateImage() must match the flags used when
querying formats. Make this clearer by using the same variable.
1 year ago
Alexander Orzechowski
6bd44c4fcd
renderer: Introduce wlr_scale_filter_mode
2 years ago
Alexander Orzechowski
3ee0f52e09
render/vulkan: Dynamically create texture views
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Now that we are dynamically creating pipeline layouts, we need separate
texture views for each pipeline layout we choose to use with a texture.
2 years ago
Alexander Orzechowski
8a387b5558
render/vulkan: Dynamically create pipeline layouts
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These will happen lazily when pipelines get created.
2 years ago
Alexander Orzechowski
3623005858
render/vulkan/pipeline_key: Add blending
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This will become necessary when we switch away from scissoring. For the
time being, this cleans things up a bit and allows for a trivial
blending implementation for textures when that comes.
2 years ago
Alexander Orzechowski
9d31372930
render/vulkan: Handle quad pipeline through generic pipeline path
2 years ago
Alexander Orzechowski
97fdd57eb2
render/vulkan: Dynamically handle pipeline creation for textures
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If we ever wanted to handle dynamic state that requires new pipelines
such as using different texture filters those can be added here with more
ease.
2 years ago
Rose Hudson
45ca284eee
render/gles2: implement timer API
2 years ago
Simon Ser
0ba3ea3bcd
render/vulkan: improve error handling in render_pass_submit()
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Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3644
2 years ago
Simon Ser
e07c77f846
render/vulkan: implement render pass API
2 years ago
Alexander Orzechowski
8af00d5534
renderer/gles2: Implement render pass interface
2 years ago
Alexander Orzechowski
b1d26ed47b
renderer/gles2: Compute texture coordinates based off of vertex positions
2 years ago
Simon Ser
f60b367db7
render/vulkan: drop unused vulkan_has_extension()
2 years ago
Simon Ser
42eec38ab6
render/vulkan: drop unused vulkan_change_layout_queue()
2 years ago
Simon Ser
c7ae9dfaf8
render/vulkan: generalize YCbCr format support
2 years ago
Simon Ser
5ea0eb3468
render/vulkan: add vulkan_get_pipeline_layout()
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Will make it easier to add more pipeline layouts for other YCbCr
formats.
2 years ago
Simon Ser
fd38761676
render/vulkan: introduce struct wlr_vk_pipeline_layout
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This will make it easier to create one pipeline layout (plus related
objects) per YCbCr format.
2 years ago
Simon Ser
96f3f3c92e
render/pixel-format: add support for block-based formats
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Some formats like sub-sampled YCbCr use a block of bytes to
store the color values for more than one pixel. Update our format
table to be able to handle such formats.
2 years ago
Simon Ser
78a1ac540e
render/pixel-format: add docs
2 years ago
Manuel Stoeckl
10dd416694
render/vulkan: allow rendering to non-8-bit buffers
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This is implemented by a two-subpass rendering scheme; the first
subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer,
while the second subpass performs linear->srgb conversion, writing
onto the actual output buffer.
2 years ago
Alexander Orzechowski
90d08f8f1c
wlr_drm_format: Rework wlr_drm_format_intersect
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Now it takes a reference to a destination format
2 years ago
Alexander Orzechowski
340700cb70
wlr_drm_format: Change wlr_drm_format_dup to copy
2 years ago
Alexander Orzechowski
099a147439
wlr_drm_format: Change wlr_drm_format_create to init
2 years ago
Alexander Orzechowski
e427e019c4
wlr_drm_format: Don't take double pointer in wlr_drm_format_add
2 years ago
Simon Ser
b03f71fe5f
render/vulkan: add support for NV12
2 years ago
Simon Ser
f5a5712a02
render/vulkan: use VK_KHR_synchronization2
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This simplifies the vkQueueSubmit call, removing the need to pass
timeline semaphore point values as separate arrays.
2 years ago
Simon Ser
6830bfc17f
render/pixman: implement render pass API
2 years ago
Simon Ser
6ce371a317
render/pixman: add begin_pixman_data_ptr_access()
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This logic is used twice.
2 years ago
Simon Ser
471249ae4f
render/pass: add legacy render pass implementation
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Add a render pass implementation which leverages the legacy
rendering API. This is helpful during the migration.
2 years ago