Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
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so we can use the alpha channel to e.g. blend in textures
7 years ago
Drew DeVault
1d9be89e2d
Revert "ELF Visibility"
7 years ago
Scott Anderson
86269052eb
Explicitly export EFL symbols
7 years ago
emersion
c2e1474010
Reformat all #include directives
7 years ago
emersion
36ead80cd1
Make wlr_signal_emit_safe private
7 years ago
emersion
5e58d46cc1
Add wlr_signal_emit_safe
7 years ago
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
7 years ago
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
Tony Crisci
ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
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Backport screenshooter fixes from the renderer redesign v1
7 years ago
emersion
f34a1b75eb
render/gles2: use format bpp when reading pixels
7 years ago
emersion
6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
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This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
7 years ago
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
7 years ago
emersion
a0f24b809e
output: add damage event
7 years ago
emersion
5017d7f762
rootston: only draw damaged regions
7 years ago
Tony Crisci
3751a17321
decorate xwayland views
7 years ago
Scott Anderson
bc113c16aa
Use correct include path for glapi.h
7 years ago
Scott Anderson
37b8a096a9
Pass backend to render
7 years ago
Scott Anderson
9b984253e2
Move egl.h to render/egl.h
7 years ago
Drew DeVault
9e1ff2dce9
Merge pull request #140 from emersion/screenshooter
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Add screenshooter
7 years ago
Scott Anderson
c0e5feea37
Add GL/EGL extension loader generator
7 years ago
emersion
0ce3135304
Move read_pixels from output to renderer
7 years ago
Versus Void
c5df6ca900
Fix memory leaks
7 years ago
Scott Anderson
009c3747a8
Multi-GPU DRM
7 years ago
Drew DeVault
220a6e9bf6
Add xwayland activate and fix EGL bug
7 years ago
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
7 years ago
Drew DeVault
27c13d621d
Merge pull request #88 from 4e554c4c/alloc_crashing
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Prevent alloc errors from crashing
7 years ago
Tony Crisci
4f2b1cc930
implement get_buffer_size for egl buffers
7 years ago
Tony Crisci
72a33b736f
implement texture get buffer size
7 years ago
Calvin Lee
5cc7342606
Prevent alloc errors from crashing
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Resolves #76
7 years ago
nyorain
f998bb8299
Fix style issues
7 years ago
Dominique Martinet
4bbf718e7d
impl->destroy cleanup:
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- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
7 years ago
Drew DeVault
2facf1df65
Fix software cursors
7 years ago
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
7 years ago
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
7 years ago
nyorain
f066ff6d02
Fix external shader
7 years ago
Drew DeVault
2d6d2bcef9
Merge pull request #75 from nyorain/egl_image_leak
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Fix egl image leak in gles renderer
7 years ago
nyorain
862bc9783f
Fix egl image leak in gles renderer
7 years ago
Dominique Martinet
c323bfc6a0
GLES2: detach and delete shaders after LinkProgram
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Also make sure program linked correctly!
7 years ago
Drew DeVault
a6efb90382
s/gen/ensure/ fixes #47
7 years ago
Drew DeVault
c24351681f
Refactor EGL handling
7 years ago
Drew DeVault
7095274a9e
Merge branch 'master' into drm_buffer
7 years ago
Drew DeVault
3c12a32d1f
Merge pull request #58 from acrisci/feature/enable-gl-blending
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enable gl blending
7 years ago
Tony Crisci
49e97857c7
enable gl blending
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This makes transparency work correctly.
fixes #56
7 years ago
Drew DeVault
888986b038
Remove excess logging
7 years ago
Drew DeVault
7da43ff8b0
Implement wlr_surface_flush_damage
7 years ago
nyorain
073dff63da
Fix style issues
7 years ago
nyorain
67369173aa
Implement drm (egl) buffer attaching
7 years ago
Drew DeVault
e2b7712302
Use texture->pixel_format instead of re-scanning
7 years ago
Drew DeVault
4de930542f
Implement partial texture uploads
7 years ago
nyorain
e167f41fde
Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Drew DeVault
41b98f21e5
Merge pull request #42 from acrisci/bug/no-switch-active-textures
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Remove unnecessary calls to glActiveTexture
7 years ago
nyorain
fdab81e1c9
Use meson build system
7 years ago
Tony Crisci
9119be1dd1
Remove unnecessary calls to glActiveTexture
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Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time.
7 years ago
Tony Crisci
effea557bb
Implement destroying surfaces
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Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.
Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.
Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.
Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction.
7 years ago
Tony Crisci
6610aa7ca7
Implement shm buffer surface attach interface
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Implement surface_attach method. This is called when a client attaches an shm
buffer with wl_surface_attach().
Implement the GLES2 interface for attaching shm buffers. This creates an opengl
texture with the shm buffer contents for the surface.
This commit also includes some working code to render the surfaces onto the
screen for demonstration purposes.
7 years ago
Drew DeVault
8920b5d607
Merge branch 'wlcore'
8 years ago
Scott Anderson
0cd94f0cf0
Added software cursor fallback
8 years ago
Drew DeVault
5a2796266f
Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault
2aafb5dd19
Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault
f252c5a792
Manually transpose matricies in shader
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Since GLES2 doesn't do this for us, it seems, on all platforms.
8 years ago
Drew DeVault
b18209c904
Switch to GLES2
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Closes #13
8 years ago