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#ifndef RENDER_VULKAN_H
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#define RENDER_VULKAN_H
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#include <stdint.h>
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#include <string.h>
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#include <stdbool.h>
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#include <vulkan/vulkan.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/render/drm_format_set.h>
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#include <wlr/render/interface.h>
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#include <wlr/util/addon.h>
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#include "util/rect_union.h"
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struct wlr_vk_descriptor_pool;
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struct wlr_vk_texture;
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struct wlr_vk_instance {
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VkInstance instance;
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VkDebugUtilsMessengerEXT messenger;
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struct {
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PFN_vkCreateDebugUtilsMessengerEXT createDebugUtilsMessengerEXT;
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PFN_vkDestroyDebugUtilsMessengerEXT destroyDebugUtilsMessengerEXT;
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} api;
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};
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// Creates and initializes a vulkan instance.
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// The debug parameter determines if validation layers are enabled and a
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// debug messenger created.
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struct wlr_vk_instance *vulkan_instance_create(bool debug);
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void vulkan_instance_destroy(struct wlr_vk_instance *ini);
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// Logical vulkan device state.
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struct wlr_vk_device {
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struct wlr_vk_instance *instance;
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VkPhysicalDevice phdev;
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VkDevice dev;
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int drm_fd;
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bool implicit_sync_interop;
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bool sampler_ycbcr_conversion;
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// we only ever need one queue for rendering and transfer commands
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uint32_t queue_family;
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VkQueue queue;
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struct {
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PFN_vkGetMemoryFdPropertiesKHR vkGetMemoryFdPropertiesKHR;
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PFN_vkWaitSemaphoresKHR vkWaitSemaphoresKHR;
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PFN_vkGetSemaphoreCounterValueKHR vkGetSemaphoreCounterValueKHR;
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PFN_vkGetSemaphoreFdKHR vkGetSemaphoreFdKHR;
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PFN_vkImportSemaphoreFdKHR vkImportSemaphoreFdKHR;
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PFN_vkQueueSubmit2KHR vkQueueSubmit2KHR;
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} api;
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uint32_t format_prop_count;
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struct wlr_vk_format_props *format_props;
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struct wlr_drm_format_set dmabuf_render_formats;
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struct wlr_drm_format_set dmabuf_texture_formats;
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// supported formats for textures (contains only those formats
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// that support everything we need for textures)
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uint32_t shm_format_count;
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uint32_t *shm_formats; // to implement vulkan_get_shm_texture_formats
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};
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// Tries to find the VkPhysicalDevice for the given drm fd.
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// Might find none and return VK_NULL_HANDLE.
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VkPhysicalDevice vulkan_find_drm_phdev(struct wlr_vk_instance *ini, int drm_fd);
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int vulkan_open_phdev_drm_fd(VkPhysicalDevice phdev);
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// Creates a device for the given instance and physical device.
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struct wlr_vk_device *vulkan_device_create(struct wlr_vk_instance *ini,
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VkPhysicalDevice phdev);
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void vulkan_device_destroy(struct wlr_vk_device *dev);
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// Tries to find any memory bit for the given vulkan device that
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// supports the given flags and is set in req_bits (e.g. if memory
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// type 2 is ok, (req_bits & (1 << 2)) must not be 0.
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// Set req_bits to 0xFFFFFFFF to allow all types.
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int vulkan_find_mem_type(struct wlr_vk_device *device,
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VkMemoryPropertyFlags flags, uint32_t req_bits);
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struct wlr_vk_format {
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uint32_t drm;
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VkFormat vk;
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bool is_srgb;
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bool is_ycbcr;
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};
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extern const VkImageUsageFlags vulkan_render_usage, vulkan_shm_tex_usage, vulkan_dma_tex_usage;
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// Returns all known format mappings.
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// Might not be supported for gpu/usecase.
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const struct wlr_vk_format *vulkan_get_format_list(size_t *len);
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const struct wlr_vk_format *vulkan_get_format_from_drm(uint32_t drm_format);
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struct wlr_vk_format_modifier_props {
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VkDrmFormatModifierPropertiesEXT props;
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VkExtent2D max_extent;
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};
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struct wlr_vk_format_props {
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struct wlr_vk_format format;
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struct {
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VkExtent2D max_extent;
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VkFormatFeatureFlags features;
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} shm;
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struct {
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uint32_t render_mod_count;
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struct wlr_vk_format_modifier_props *render_mods;
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uint32_t texture_mod_count;
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struct wlr_vk_format_modifier_props *texture_mods;
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} dmabuf;
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};
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void vulkan_format_props_query(struct wlr_vk_device *dev,
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const struct wlr_vk_format *format);
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const struct wlr_vk_format_modifier_props *vulkan_format_props_find_modifier(
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struct wlr_vk_format_props *props, uint64_t mod, bool render);
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void vulkan_format_props_finish(struct wlr_vk_format_props *props);
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struct wlr_vk_pipeline_layout_key {
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const struct wlr_vk_format *ycbcr_format;
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enum wlr_scale_filter_mode filter_mode;
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};
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struct wlr_vk_pipeline_layout {
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struct wlr_vk_pipeline_layout_key key;
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VkPipelineLayout vk;
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VkDescriptorSetLayout ds;
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VkSampler sampler;
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// for YCbCr pipelines only
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struct {
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VkSamplerYcbcrConversion conversion;
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VkFormat format;
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} ycbcr;
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struct wl_list link; // struct wlr_vk_renderer.pipeline_layouts
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};
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// Constants used to pick the color transform for the texture drawing
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// fragment shader. Must match those in shaders/texture.frag
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enum wlr_vk_texture_transform {
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WLR_VK_TEXTURE_TRANSFORM_IDENTITY = 0,
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WLR_VK_TEXTURE_TRANSFORM_SRGB = 1,
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};
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enum wlr_vk_shader_source {
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WLR_VK_SHADER_SOURCE_TEXTURE,
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WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
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};
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struct wlr_vk_pipeline_key {
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struct wlr_vk_pipeline_layout_key layout;
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enum wlr_vk_shader_source source;
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enum wlr_render_blend_mode blend_mode;
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// only used if source is texture
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enum wlr_vk_texture_transform texture_transform;
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};
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struct wlr_vk_pipeline {
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struct wlr_vk_pipeline_key key;
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VkPipeline vk;
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const struct wlr_vk_pipeline_layout *layout;
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struct wlr_vk_render_format_setup *setup;
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struct wl_list link; // struct wlr_vk_render_format_setup
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};
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// For each format we want to render, we need a separate renderpass
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// and therefore also separate pipelines.
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struct wlr_vk_render_format_setup {
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struct wl_list link; // wlr_vk_renderer.render_format_setups
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const struct wlr_vk_format *render_format; // used in renderpass
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VkRenderPass render_pass;
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VkPipeline output_pipe;
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struct wlr_vk_renderer *renderer;
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struct wl_list pipelines; // struct wlr_vk_pipeline.link
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};
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// Renderer-internal represenation of an wlr_buffer imported for rendering.
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struct wlr_vk_render_buffer {
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struct wlr_buffer *wlr_buffer;
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struct wlr_addon addon;
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struct wlr_vk_renderer *renderer;
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struct wlr_vk_render_format_setup *render_setup;
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struct wl_list link; // wlr_vk_renderer.buffers
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VkImage image;
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VkImageView image_view;
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VkFramebuffer framebuffer;
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uint32_t mem_count;
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VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
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bool transitioned;
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VkImage blend_image;
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VkImageView blend_image_view;
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VkDeviceMemory blend_memory;
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VkDescriptorSet blend_descriptor_set;
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struct wlr_vk_descriptor_pool *blend_attachment_pool;
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bool blend_transitioned;
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};
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struct wlr_vk_command_buffer {
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VkCommandBuffer vk;
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bool recording;
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uint64_t timeline_point;
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// Textures to destroy after the command buffer completes
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struct wl_list destroy_textures; // wlr_vk_texture.destroy_link
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// Staging shared buffers to release after the command buffer completes
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struct wl_list stage_buffers; // wlr_vk_shared_buffer.link
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// For DMA-BUF implicit sync interop, may be NULL
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VkSemaphore binary_semaphore;
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};
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#define VULKAN_COMMAND_BUFFERS_CAP 64
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// Vulkan wlr_renderer implementation on top of a wlr_vk_device.
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struct wlr_vk_renderer {
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struct wlr_renderer wlr_renderer;
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struct wlr_backend *backend;
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struct wlr_vk_device *dev;
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VkCommandPool command_pool;
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VkShaderModule vert_module;
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VkShaderModule tex_frag_module;
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VkShaderModule quad_frag_module;
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VkShaderModule output_module;
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struct wl_list pipeline_layouts; // struct wlr_vk_pipeline_layout.link
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// for blend->output subpass
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VkPipelineLayout output_pipe_layout;
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VkDescriptorSetLayout output_ds_layout;
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size_t last_output_pool_size;
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struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
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VkSemaphore timeline_semaphore;
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uint64_t timeline_point;
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size_t last_pool_size;
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struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
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struct wl_list render_format_setups; // wlr_vk_render_format_setup.link
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struct wl_list textures; // wlr_vk_texture.link
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// Textures to return to foreign queue
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struct wl_list foreign_textures; // wlr_vk_texture.foreign_link
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struct wl_list render_buffers; // wlr_vk_render_buffer.link
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// Pool of command buffers
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struct wlr_vk_command_buffer command_buffers[VULKAN_COMMAND_BUFFERS_CAP];
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struct {
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struct wlr_vk_command_buffer *cb;
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uint64_t last_timeline_point;
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struct wl_list buffers; // wlr_vk_shared_buffer.link
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} stage;
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struct {
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bool initialized;
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uint32_t drm_format;
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uint32_t width, height;
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VkImage dst_image;
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VkDeviceMemory dst_img_memory;
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} read_pixels_cache;
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};
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// vertex shader push constant range data
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struct wlr_vk_vert_pcr_data {
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float mat4[4][4];
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float uv_off[2];
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float uv_size[2];
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};
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struct wlr_vk_texture_view {
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struct wl_list link; // struct wlr_vk_texture.views
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const struct wlr_vk_pipeline_layout *layout;
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VkDescriptorSet ds;
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VkImageView image_view;
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struct wlr_vk_descriptor_pool *ds_pool;
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};
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struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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struct wlr_vk_render_format_setup *setup,
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const struct wlr_vk_pipeline_key *key);
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struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
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struct wlr_vk_renderer *renderer,
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const struct wlr_vk_pipeline_layout_key *key);
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struct wlr_vk_texture_view *vulkan_texture_get_or_create_view(
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struct wlr_vk_texture *texture,
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const struct wlr_vk_pipeline_layout *layout);
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// Creates a vulkan renderer for the given device.
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struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev);
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// stage utility - for uploading/retrieving data
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// Gets an command buffer in recording state which is guaranteed to be
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// executed before the next frame.
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VkCommandBuffer vulkan_record_stage_cb(struct wlr_vk_renderer *renderer);
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// Submits the current stage command buffer and waits until it has
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// finished execution.
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bool vulkan_submit_stage_wait(struct wlr_vk_renderer *renderer);
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struct wlr_vk_render_pass {
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struct wlr_render_pass base;
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struct wlr_vk_renderer *renderer;
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struct wlr_vk_render_buffer *render_buffer;
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struct wlr_vk_command_buffer *command_buffer;
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struct rect_union updated_region;
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VkPipeline bound_pipeline;
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float projection[9];
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bool failed;
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};
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struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *renderer,
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struct wlr_vk_render_buffer *buffer);
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// Suballocates a buffer span with the given size that can be mapped
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// and used as staging buffer. The allocation is implicitly released when the
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// stage cb has finished execution. The start of the span will be a multiple
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// of the given alignment.
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struct wlr_vk_buffer_span vulkan_get_stage_span(
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struct wlr_vk_renderer *renderer, VkDeviceSize size,
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VkDeviceSize alignment);
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// Tries to allocate a texture descriptor set. Will additionally
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// return the pool it was allocated from when successful (for freeing it later).
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struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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struct wlr_vk_renderer *renderer, VkDescriptorSetLayout ds_layout,
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VkDescriptorSet *ds);
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// Tries to allocate a descriptor set for the blending image. Will
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// additionally return the pool it was allocated from when successful
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// (for freeing it later).
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struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
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struct wlr_vk_renderer *renderer, VkDescriptorSet *ds);
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// Frees the given descriptor set from the pool its pool.
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void vulkan_free_ds(struct wlr_vk_renderer *renderer,
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struct wlr_vk_descriptor_pool *pool, VkDescriptorSet ds);
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struct wlr_vk_format_props *vulkan_format_props_from_drm(
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struct wlr_vk_device *dev, uint32_t drm_format);
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struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
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struct wlr_vk_command_buffer *vulkan_acquire_command_buffer(
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struct wlr_vk_renderer *renderer);
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uint64_t vulkan_end_command_buffer(struct wlr_vk_command_buffer *cb,
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struct wlr_vk_renderer *renderer);
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void vulkan_reset_command_buffer(struct wlr_vk_command_buffer *cb);
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bool vulkan_wait_command_buffer(struct wlr_vk_command_buffer *cb,
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struct wlr_vk_renderer *renderer);
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bool vulkan_sync_render_buffer(struct wlr_vk_renderer *renderer,
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struct wlr_vk_render_buffer *render_buffer, struct wlr_vk_command_buffer *cb);
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bool vulkan_sync_foreign_texture(struct wlr_vk_texture *texture);
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bool vulkan_read_pixels(struct wlr_vk_renderer *vk_renderer,
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VkFormat src_format, VkImage src_image,
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uint32_t drm_format, uint32_t stride,
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uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
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uint32_t dst_x, uint32_t dst_y, void *data);
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// State (e.g. image texture) associated with a surface.
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struct wlr_vk_texture {
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struct wlr_texture wlr_texture;
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struct wlr_vk_renderer *renderer;
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uint32_t mem_count;
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VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
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VkImage image;
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const struct wlr_vk_format *format;
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enum wlr_vk_texture_transform transform;
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struct wlr_vk_command_buffer *last_used_cb; // to track when it can be destroyed
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bool dmabuf_imported;
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bool owned; // if dmabuf_imported: whether we have ownership of the image
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bool transitioned; // if dma_imported: whether we transitioned it away from preinit
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bool has_alpha; // whether the image is has alpha channel
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struct wl_list foreign_link; // wlr_vk_renderer.foreign_textures
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struct wl_list destroy_link; // wlr_vk_command_buffer.destroy_textures
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struct wl_list link; // wlr_vk_renderer.textures
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// If imported from a wlr_buffer
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struct wlr_buffer *buffer;
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struct wlr_addon buffer_addon;
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// For DMA-BUF implicit sync interop
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VkSemaphore foreign_semaphores[WLR_DMABUF_MAX_PLANES];
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struct wl_list views; // struct wlr_vk_texture_ds.link
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};
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struct wlr_vk_texture *vulkan_get_texture(struct wlr_texture *wlr_texture);
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VkImage vulkan_import_dmabuf(struct wlr_vk_renderer *renderer,
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const struct wlr_dmabuf_attributes *attribs,
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VkDeviceMemory mems[static WLR_DMABUF_MAX_PLANES], uint32_t *n_mems,
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bool for_render);
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struct wlr_texture *vulkan_texture_from_buffer(
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struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer);
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void vulkan_texture_destroy(struct wlr_vk_texture *texture);
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struct wlr_vk_descriptor_pool {
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VkDescriptorPool pool;
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uint32_t free; // number of textures that can be allocated
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struct wl_list link; // wlr_vk_renderer.descriptor_pools
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};
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struct wlr_vk_allocation {
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VkDeviceSize start;
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VkDeviceSize size;
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};
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// List of suballocated staging buffers.
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// Used to upload to/read from device local images.
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struct wlr_vk_shared_buffer {
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struct wl_list link; // wlr_vk_renderer.stage.buffers or wlr_vk_command_buffer.stage_buffers
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VkBuffer buffer;
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VkDeviceMemory memory;
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VkDeviceSize buf_size;
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struct wl_array allocs; // struct wlr_vk_allocation
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};
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// Suballocated range on a buffer.
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struct wlr_vk_buffer_span {
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struct wlr_vk_shared_buffer *buffer;
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struct wlr_vk_allocation alloc;
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};
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// util
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const char *vulkan_strerror(VkResult err);
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void vulkan_change_layout(VkCommandBuffer cb, VkImage img,
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VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
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VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta);
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#define wlr_vk_error(fmt, res, ...) wlr_log(WLR_ERROR, fmt ": %s (%d)", \
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vulkan_strerror(res), res, ##__VA_ARGS__)
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#endif // RENDER_VULKAN_H
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