Use .xy instead of vec2() for extracting the vec2 from the vec4

master
itycodes 1 day ago
parent 55a377feb8
commit 89390bf054

@ -3,5 +3,5 @@
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(vec2(gl_FragCoord)/vec2(1920., 1080.), 1.0, 1.0);
outColor = vec4(gl_FragCoord.xy/vec2(1920., 1080.), 1.0, 1.0);
}

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