Just a simple Vulkan quad. Simplified example for messing with SPIR-V fragment shaders.
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Use .xy instead of vec2() for extracting the vec2 from the vec4
12 months ago
Makefile Initial commit 12 months ago
README.md Initial commit 12 months ago
frag.frag Use .xy instead of vec2() for extracting the vec2 from the vec4 12 months ago
main.c Initial commit 12 months ago
vert.vert Initial commit 12 months ago

README.md

Compiling & Running

Compile:

make

Run:

make run

Do note that SPIR-V Tools can be used to disassemble (spirv-dis), modify, and assemble (spirv-as) SPIR-V bytecode.