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#version 450
// vim: ft=c
const vec3 verts[] = vec3[](
vec3(-1., -1., 0.),
vec3( 1., -1., 0.),
vec3(-1., 1., 0.),
vec3( 1., -1., 0.),
vec3( 1., 1., 0.),
vec3(-1., 1., 0.)
);
void main() {
gl_Position = vec4(verts[gl_VertexIndex], 1.);
}