Just a simple Vulkan quad. Simplified example for messing with SPIR-V fragment shaders.
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Use .xy instead of vec2() for extracting the vec2 from the vec4
10 months ago
Makefile Initial commit 10 months ago
README.md Initial commit 10 months ago
frag.frag Use .xy instead of vec2() for extracting the vec2 from the vec4 10 months ago
main.c Initial commit 10 months ago
vert.vert Initial commit 10 months ago

README.md

Compiling & Running

Compile:

make

Run:

make run

Do note that SPIR-V Tools can be used to disassemble (spirv-dis), modify, and assemble (spirv-as) SPIR-V bytecode.