This modifies `bar_cmd_tray_bindsym` to use `get_mouse_bindsym` for
parsing mouse buttons. This also introduces `bar_cmd_tray_bindcode`,
which will use `get_mouse_bindcode` for parsing mouse buttons. Like with
sway bindings, the two commands are encapsulated in a single file to
maximize shared code.
This also modifies tray bindings to work off of events codes rather than
x11 buttons, which allows for any mouse buttons to be used.
For `get_bar_config`, `event_code` has been added to the `tray_bindings`
section and will include to event code for the button. If the event code
can be mapped to a x11 button, `input_code` will still be the x11 button
number. Otherwise, `input_code` will be `0`.
This fixes the handling of hidden scratchpad containers for some
commands. For the most part, this just prevents running the commands on
hidden scratchpad containers, but there are some commands that have some
special handling for them.
For example, create layout V[view view view] and resize the leftmost
view using mod+rightclick. Previously, the edge between view 2 and 3
would be adjusted as well. Now this edge will remain constant, which
matches the behaviour of i3.
To do this operation correctly, the resize tiling seatop now keeps track
of two containers, as the container that resizes horizontally will be a
different container to the one which resizes vertically (one will be an
ancestor). The tiling resize seatop now figures out these containers
during the start of the operation and keeps references to them in the
event. A new function container_find_resize_parent has been introduced
to do this. This function is also used by the resize command.
During cursor motion, the seatop logic is similar to before, but now has
to choose the correct container to resize.
In resize.c, container_resize_tiled and resize_tiled have been merged
into one. One of them originally did nothing except pass the values
through to the other.
container_resize_tiled now takes a simplified approach where it just
finds the immediate siblings on either side and resizes them without
worrying about the others. The parellel_coord and parallel_size
functions are no longer needed and have been removed.
Patch tested by compiling with `__attribute__ ((format (printf, 2, 3)))`
applied to `cmd_results_new`.
String usage constants have been converted from pointers to arrays when
encountered. General handler format strings were sometimes modified to
include the old input string, especially for unknown command errors.
This patch removes the resize_axis enum in favour of wlr_edges. As
wlr_edges has no `horizontal` or `vertical` value, it denotes these by
bitwise `or`ing the left/right and up/down values. Two constants are
defined to make it easier to refer to these.
This will allow the tiling resize seatop to utilise the functions in
this file. resize_axis was local to the resize command and couldn't be
exposed in function arguments.
Adds the bar subcommand `status_padding <padding>` which allows setting
the padding used for swaybar. If `status_padding` is set to `0`, blocks
will be able to take up the full height of the bar.
This modifies `input_cmd_scroll_button` to utilize the mouse button
helper `get_mouse_button` when parsing the button. x11 axis buttons are
not supported with this command and `CMD_INVALID` will be returned, but
all other x11 buttons, button event names, and button event codes should
be working
This modifies `bar_cmd_bindsym` to use `get_mouse_bindsym` for parsing
mouse buttons. This also introduces `cmd_bar_bindcode`, which will use
`get_mouse_bindcode` for parsing mouse buttons. Like sway bindings, the
two commands are encapsulated in a single file with shared code.
This also modifies swaybar to operate off of event codes rather than x11
button numbers, which allows for any mouse button to be used.
This introduces two new IPC properties:
- For `get_bar_config`, `event_code` has been added to the `bindings`
section and will include to event code for the button. If the event code
can be mapped to a x11 button, `input_code` will still be the x11 button
number. Otherwise, `input_code` will be `0`.
- Likewise for `click_events`, `event` has been added and will include
the event code for the button clicked. If the event code can be mapped
to a x11 button, `button` will still be the x11 button number.
Otherwise, `button` will be `0`.
This modifies `seat_cmd_cursor` to utilize `get_mouse_button` when
parsing mouse buttons for the `press` and `release` operations. All x11
buttons, button event names, and button event codes are supported.
For x11 axis buttons, `dispatch_cursor_axis` is used instead of
`dispatch_cursor_button`. However the `press`/`release` state is ignored
and the either axis event is processed. This also removes support for
`left` and `right` in favor of `BTN_LEFT` and `BTN_RIGHT`.
Implements toggling input events during runtime. This will not attempt
to toggle to a mode that is not supported by the device.
When toggling the wildcard input, the device specific input configs are
altered. Each device will cycle one supported mode.
This modifies `bindcode` and `bindsym` to use `get_mouse_bindcode` and
`get_mouse_bindsym`, respectively, to parse mouse buttons. Additionally,
the `BINDING_MOUSE` type has been split into `BINDING_MOUSECODE` and
`BINDING_MOUSESYM` to match keys and allow for mouse bindcodes to be
used. Between the two commands, all button syms and codes should be
supported, including x11 axis buttons.
evdev-proto is installed by a dependency, so some files have been missed:
In file included from ../sway/input/cursor.c:3:
/usr/local/include/libevdev-1.0/libevdev/libevdev.h:30:10: fatal error: 'linux/input.h' file not found
#include <linux/input.h>
^~~~~~~~~~~~~~~
../swaybar/i3bar.c:3:10: fatal error: 'linux/input-event-codes.h' file not found
#include <linux/input-event-codes.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~
`seat_execute_command` was incorrectly setting
`config->handler_context.seat` before calling `execute_command`. Since
`execute_command` was being called with a `NULL` seat argument,
`execute_command` was setting `config->handler_context.seat` to the
default seat. This resulted in all bindings being executed on the
default seat and causing undesired behavior for devices on other seats.
Wait until all seat configs have been read before applying them on
reload. This prevents unnecessary attachment/detachment of input
devices and therefore creation/destruction of seat devices as
individual lines are read.
Implements `tiling_drag_threshold <threshold>` to prevent accidental
dragging of tiling containers. If a container (and all of its
descendants) are unfocused and the tile bar is pressed, a threshold
will be used before actually starting the drag. Once the threshold has
been exceeded, the cursor will change to the grab icon and the operation
will switch from `OP_MOVE_TILING_THRESHOLD` to `OP_MOVE_TILING`.
Instead of simulating events on the current seat, this makes it so
seat_cmd_cursor respects the seat name provided by `seat <name> cursor
<args>`. It also adds support for simulating events on all seats when
the wildcard is given.
This also defers the command when reading the config, which allows the
user to set the initial position of the cursor when the command is
included in the config file.
This makes seat configs work like output and input configs do. This also
adds support for wildcard seat configs. A seat config is still created
in the main seat command handler, but instead of creating a new one in
the subcommands and destroying the main seat command's instance, the
seat subcommands modify the main one. The seat config is then stored,
where it is merged appropriately. The seat config returned from
`store_seat_config` is then applied. When attempting to apply a wildcard
seat config, a seat specific config is queried for and if found, that is
used. Otherwise, the wildcard config is applied directly.
Additionally, instead of adding input devices to the default seat
directly when there is no seat configs, a seat config for the default
seat is created with only fallback set to true, which is more explicit.
It also fixes an issue where running a seat command at runtime (with no
seat config in the sway config), would result in all input devices being
removed from the default seat and leaving sway in an unusable state.
Also, instead of checking for any seat config, the search is for a seat
config with a fallback option seat. This makes it so if there are only
seat configs with fallback set to -1, the default seat is still created
since there is no explicit notion on what to do regarding fallbacks.
However, if there is even a single fallback 0, then the default seat is
not used as a fallback. This will be needed for seat subcommands like
hide_cursor where the user may only want to set that property without
effecting anything else.
This modifies the way mouse bindings are parsed. Instead of adding to
BTN_LEFT, which results in button numbers that may not be expected,
buttons will be parsed in one of the following ways:
1. `button[1-9]` will now map to their x11 equivalents. This is already
the case for bar bindings. This adds support for binding to axis events,
which was not possible in the previous approach.
2. Anything that starts with `BTN_` will be parsed as an event code name
using `libevdev_event_code_from_name`. This allows for any button to be
mapped to instead of limiting usage to the ones near BTN_LEFT. This also
adds a dependency on libevdev, but since libevdev is already a dependency
of libinput, this should be fine. If needed, this option can have dependency
guards added.
Binding changes:
- button1: BTN_LEFT -> BTN_LEFT
- button2: BTN_RIGHT -> BTN_MIDDLE
- button3: BTN_MIDDLE -> BTN_RIGHT
- button4: BTN_SIDE -> SWAY_SCROLL_UP
- button5: BTN_EXTRA -> SWAY_SCROLL_DOWN
- button6: BTN_FORWARD -> SWAY_SCROLL_LEFT
- button7: BTN_BACK -> SWAY_SCROLL_RIGHT
- button8: BTN_TASK -> BTN_SIDE
- button9: BTN_JOYSTICK -> BTN_EXTRA
Since the axis events need to be mapped to an event code, this uses the
following mappings to avoid any conflicts:
- SWAY_SCROLL_UP: KEY_MAX + 1
- SWAY_SCROLL_DOWN: KEY_MAX + 2
- SWAY_SCROLL_LEFT: KEY_MAX + 3
- SWAY_SCROLL_RIGHT: KEY_MAX + 4
This combines `output_by_name` and `output_by_identifier` into a single
function called `output_by_name_or_id`. This allows for output
identifiers to be used in all commands, simplifies the logic of the
callers, and is more efficient since worst case is a single pass through
the output list.
If a scratchpad container is hidden, it is still focusable using
criteria and should be shown. This fixes a segfault when attempting to
rebase the cursor since previously the scratchpad container would not be
on any output.
Changes the error result from CMD_INVALID to CMD_FAILURE, since
CMD_INVALID indicates an unknown command or parser error and neither
occurs where CMD_INVALID was used.
Adds the bar subcommand `gaps <amount>|<horizontal> <vertical>|<top>
<right> <bottom> <left>` to set gaps for swaybar. Due to restrictions on
margins for a layer_surface, only the sides that are anchored to an edge
of the screen can have gaps. Since there is support for per-side outer
gaps for workspaces, those should be able to be used instead for the
last side.
Adds the function `config_add_swaynag_warning(char *fmt, ...)` so that
handlers can add warnings to the swaynag config log in a uniform way.
The formatting is identical to errors and include the line number, line,
and config path.
This also alters the background file access warning to use the function
and introduces a warning for duplicate bindings.
moving a container to a non-empty workspace will find a container to move
to in the destination workspace and call container_move_to_container,
which must not just skip floating containers
This matches i3's behavior of returning a list of results that contain
the result of each command that was executed. Additionally, the
`parse_error` attribute has been added to the IPC JSON reply.
This adds support for `i3 4.16`'s ability to set the title alignment.
The command is `title_align left|center|right`.
When the title is on the right, marks are moved to the left. Otherwise,
they are on the right.
This renames/moves the following properties:
* sway_view.{x,y,width,height} ->
sway_container.content_{x,y,width,height}
* This is required to support placeholder containers as they don't
have a view.
* sway_container_state.view_{x,y,width,height} ->
sway_container_state.content_{x,y,width,height}
* To remain consistent with the above.
* sway_container_state.con_{x,y,width,height} ->
sway_container_state.{x,y,width,height}
* The con prefix was there to give it contrast from the view
properties, and is no longer useful.
The function container_set_geometry_from_floating_view has also been
renamed to container_set_geometry_from_content.
In the conversion to `parse_boolean` for `cmd_ws_auto_back_and_forth`,
the `negation` was never removed causing the setting to be the opposite
of what it should be.
`i3 4.16` allows users to list multiple outputs for a workspace and the
first available will be used. The syntax is as follows:
`workspace <workspace> output <outputs...>`
Additionally when the workspace is created, the outputs get added to the
output priority list in the order specified. This ensures that if a higher
output gets connected, the workspace will move to the higher output. This
works the same way as if the user had a workspace on an output, disconnected
the output, and then later reconnected the output.
This implements the following syntaxes from `i3 4.16`:
* `resize set [width] <width> [px|ppt]`
* `resize set height <height> [px|ppt]`
* `resize set [width] <width> [px|ppt] [height] <height> [px|ppt]`
Additionally, a bug was fixed that caused setting the height of a tiled
container to change the width instead due to a typo.
This introduces the following command extensions from `i3-gaps`:
* `gaps horizontal|vertical|top|right|bottom|left <amount>`
* `gaps horizontal|vertical|top|right|bottom|left all|current
set|plus|minus <amount>`
* `workspace <ws> gaps horizontal|vertical|top|right|bottom|left
<amount>`
`inner` and `outer` are also still available as options for all three
of the above commands. `outer` now acts as a shorthand to set/alter
all sides.
Additionally, this fixes two bugs with the prevention of invalid gap
configurations for workspace configs:
1. If outer gaps were not set and inner gaps were, the outer gaps
would be snapped to the negation of the inner gaps due to `INT_MIN`
being less than the negation. This took precedence over the default
outer gaps.
2. Similarly, if inner gaps were not set and outer gaps were, inner
gaps would be set to zero, which would take precedence over the
default inner gaps.
Fixing both of the above items also requires checking the gaps again
when creating a workspace since the default outer gaps can be smaller
than the negation of the workspace specific inner gaps.
This commit enhances the output transform
command with options for a relative transform,
i.e. the provided transform will be applied as
an offset to the current transform. Append
`clockwise` to rotate clockwise from the current
rotation, or `anticlockwise` to rotate in the
opposite direction.
For example, if the output LVDS-1 is rotated
90 degrees clockwise, the command
`output LVDS-1 transform 90 clockwise`
will rotate the display to 180 degrees.
All transform options are supported,
including flipped transforms.
Relative transforms can only be applied to
a single output and cannot be used with
a wildcard (*) output specifier.
The exec_always command was executed twice, since it was not checking for the
config->validating variable.
Fix this by defering the command if the configuration is validating.
Fixes#3072
It appears that the focus code that handles `focus_wrapping yes` was
removed during the conversion to type safety. This re-implements the
focus code for when `focus_wrapping` is set to `yes` (default). Neither
the `no` or `force` options appear to be effected and should be working.
There's no point having both movement_direction and wlr_direction. This
replaces the former with the latter.
As movement_direction also contained MOVE_PARENT and MOVE_CHILD items,
these are now checked specifically in the focus command and handled in
separate functions, just like the other focus variants.
This approaches cursor rebasing from a different angle. Rather than
littering the codebase with cursor_rebase calls and using transaction
callbacks, this just runs cursor_rebase after applying every transaction
- but only if there's outputs connected, because otherwise it causes a
crash during shutdown.
There is one known case where we still need to call cursor_rebase
directly, and that's when running `seat seat0 cursor move ...`. This
command doesn't set anything as dirty so no transaction occurs.
Prior to this patch, creating a tabbed container with two views,
switching tab and then scrolling without motion would cause the scroll
events to be sent to the old focus. To fix this, rebasing the cursor is
needed after changing focus.
Firstly, the container was wrongly identifying as a tiling container
because it had no workspace.
Secondly, when calculating the maximum possible size we can't use the
workspace if it's not there, so we'll allow unlimited size in this case.
Setting normal focus to the fullscreen view causes the old workspace to
start destroying. We then set focus to the old workspace which is no
longer attached in the tree.
As we are only setting focus_inactive on the fullscreen container, the
fix uses seat_set_raw_focus to avoid all the additional behaviour that
comes with it such as destroying the old workspace.
When the config gets reloaded, the font height and baseline get reset to
0. If the config does not have a font command in it, the variables will
remain at 0 causing a transparent area where the title would be
rendered.
This makes it so the font height and baseline are recalculated. Additionally,
since the font height and baseline may have changed due to the reload, the
title and marks textures are rebuilt.
* When using multiple seats, each seat has its own prev_workspace_name
for the purpose of workspace back_and_forth.
* Removes prev_workspace_name global variable.
* Removes unused next_name_map function in tree/workspace.c.
* Fixes memory leak in seat_destroy (seat was not freed).
The directive controlled whether floating views should raise to the top
when the cursor is moved over it while using focus_follows_mouse. The
default was enabled, which is undesirable. For example, if you have two
floating views where one completely covers the other, the smaller one
would be inaccessible because moving the mouse over the bigger one would
raise it above the smaller one.
There is no known use case for having raise_floating enabled, so this
patch removes the directive and implements the raise_floating disabled
behaviour instead.
The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.
On a similar note:
* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.
Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.
Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
Fixes a regression introduced in
24a90e5d86.
consider_warp_to_focus has been renamed to seat_consider_warp_to_focus,
moved to seat.c and made public. It is now called when switching
workspaces via `workspace <ws>`.
Because cursor warping was the default behaviour in seat_set_focus,
there may be cases where we may have been warping the cursor
unintentionally. This patch removes cursor warping from seat_set_focus
and only does it in the focus command. This is managed by a static
function in focus.c.
To know whether to warp or not, we need to know which node had focus
previously. To keep track of this easily, seat->prev_focus has been
introduced and is set to the previous in seat_set_focus.
* Make a workspace which only contains floating views
* Switch to another workspace and create a tiled view
* Move the tiled view to the workspace with
`move container to workspace N`
The container would be added as a sibling to the floating view, which
makes the container floating while having the geometry of a tiled
container.
This changes it so it only looks for tiled containers in the workspace
with a fallback to the workspace itself.
Previously we would compare the last focus's workspace with the new
focus's workspace to determine if we need to emit an IPC
workspace::focus event. This doesn't work when moving the focused
container to a new workspace.
This adds a workspace property to the seat which stores the last emitted
workspace::focus workspace. Using this method, after moving the
container, refocusing it will trigger exactly one workspace::focus
event: from the old workspace to the new workspace.
This introduces seat_set_raw_focus: a function that manipulates the
focus stack without doing any other behaviour whatsoever. There are a
few places where this is useful, such as where we set focus_inactive
followed by another call to set the real focus again. With this change,
the notify argument to seat_set_focus_warp is also removed as these
cases now use the raw function instead.
A bonus of this is we are no longer emitting window::focus IPC events
when setting focus_inactive, nor are we sending focus/unfocus events to
the surface.
This also fixes the following:
* When running `move workspace to output <name>` and moving the last
workspace from the source output, the workspace::focus IPC event is no
longer emitted for the newly created workspace.
* When splitting the currently focused container, unfocus/focus events
will not be sent to the surface when giving focus_inactive to the newly
created parent, and window::focus events will not be emitted.
Allows bar-subcommand to be a valid bar-ids
Destroys runtime created bar if trying to use a config only subcommand
Allow subcommands (except for id) to be ids
While allowing negative values for the outer gaps it is still prevented that negative values move windows out of the container. This replaces the non-i3 option for edge_gaps.
Returning a boolean from container_resize_tiled and resize_tiled doesn't
work in all cases. This patch changes it back to void and does a
before/after check to see if the container was resized.
This introduces a new view_impl function: is_transient_for. Similar to
container_has_ancestor but works using the surface parents rather than
the tree.
This patch modifies view_is_visible, container_at and so on to allow
transient views to function normally when they're in front of a
fullscreen view.
This patch makes it so when you run reload, the actual reloading is
deferred to the next time the event loop becomes idle. This avoids
several use-after-frees and removes the workarounds we have to avoid
them.
When you run reload, we validate the config before creating the idle
event. This is so the reload command will still return an error if there
are validation errors. To allow this, load_main_config has been adjusted
so it doesn't apply the config if validating is true rather than
applying it unconditionally.
This also fixes a memory leak in the reload command where if the config
failed to load, the bar_ids list would not be freed.
* New configuration option: raise_floating
(From the discussion on https://github.com/i3/i3/issues/2990)
* By default, it still raises the window on focus, otherwise it
will raise the window on click.
Fixes `hide_edge_borders smart` when gaps are in use.
Implements `hide_edge_borders smart_no_gaps` and `smart_borders
on|no_gaps|off`.
Since `smart_borders on` is equivalent to `hide_edge_borders smart`
and `smart_borders no_gaps` is equivalent to `hide_edge_borders
smart_no_gaps`, I opted to just save the last value set for
`hide_edge_borders` and restore that on `smart_borders off`. This
simplifies the conditions for setting the border.
This changes it back so the path given to swaybg is enclosed in quotes.
Additionally, the only character that is escaped in the path stored is
double quotes now. This makes it so we don't need to keep an exhaustive
list of characters that need to be escaped.
The end user will still need to escape these characters in their config
or when passed to swaybg.
This changes our gaps implementation to behave like i3-gaps.
Our previous implementation allowed you to set gaps on a per container
basis. This isn't supported by i3-gaps and doesn't seem to have a
practical use case. The gaps_outer and gaps_inner properties on
containers are now removed as they just read the gaps_inner from the
workspace.
`gaps inner|outer <px>` no longer changes the gaps for all workspaces.
It only sets defaults for new workspaces.
`gaps inner|outer current|workspace|all set|plus|minus <px>` is now
runtime only, and the workspace option is now removed. `current` now
sets gaps for the current workspace as opposed to the current container.
`workspace <ws> gaps inner|outer <px>` is now implemented. This sets
defaults for a workspace.
This also fixes a bug where changing the layout of a split container
from linear to tabbed would cause gaps to not be applied to it until you
switch to another workspace and back.
When we eventually implement `workspace <ws> gaps inner|outer <px>`,
we'll need to store the gaps settings for workspaces before they're
created. Rather than create a workspace_gaps struct, the approach I'm
taking is to rename workspace_outputs to workspace_configs and then add
gaps settings to that.
I've added a lookup function workspace_find_config. Note that we have a
similar thing for outputs (output_config struct and output_find_config).
Lastly, when freeing config it would create a memory leak by freeing the
list items but not the workspace or output names inside them. This has
been rectified using a free_workspace_config function.
This does the following:
* Removes the xdg-decoration surface_commit listener. I was under the
impression the client could ignore the server's preference and set
whatever decoration they like using this protocol, but I don't think
that's right.
* Adds a listener for the xdg-decoration request_mode signal. The
protocol states that the server should respond to this with its
preference. We'll always respond with SSD here.
* Makes it so tiled views which use CSD will still have sway decorations
rendered. To do this, using_csd had to be added back to the view struct,
and the border is changed when floating or unfloating a view.
This replaces view.using_csd with a new border mode: B_CSD. This also
removes sway_xdg_shell{_v6}_view.deco_mode and
view->has_client_side_decorations as we can now get these from the
border.
You can use `border toggle` to cycle through the modes including CSD, or
use `border csd` to set it directly. The client must support the
xdg-decoration protocol, and the only client I know of that does is the
example in wlroots.
If the client switches from SSD to CSD without us expecting it (via the
server-decoration protocol), we stash the previous border type into
view.saved_border so we can restore it if the client returns to SSD. I
haven't found a way to test this though.
This fixes the following. Create these layouts and run move right:
(Initial layout -> expected result -> actual result)
* `H[S[unfocused focused] unfocused]` ->
`H[S[unfocused] focused unfocused]` ->
`H[H[S[unfocused] focused] unfocused]`
* `H[S[unfocused focused] V[unfocused]]` ->
`H[S[unfocused] V[unfocused focused]]` ->
`H[H[S[unfocused] focused] V[unfocused]]`
move_out_of_tabs_stacks was originally made to allow views to move out
of the tabbed/stacked container in the parallel direction, but at some
point this has started working using the regular logic.
This adds a `con` argument to `execute_command` which allows you to
specify the container to execute the command on. In most cases it leaves
it as `NULL` which makes it use the focused node. We only set it when
executing `for_window` criteria such as when a view maps. This means we
don't send unnecessary IPC focus events, and fixes a crash when the
criteria command is `move scratchpad` (because we can't give focus to a
hidden scratchpad container).
Each of the shell map handlers now check to see if the view has a
workspace. It won't have a workspace if criteria has moved it to the
scratchpad.
wordexp p is now initialized to {0} to prevent a segfault on wordfree
in the failure case.
File paths with single quotes and double quotes are now supported. The
quote can either be wrapped in the other quote or escaped with three
backslashes.
Additionally to make passing file paths with double quotes to swaybg
easier, instead of enclosing the path given to swaybg in quotes, all
spaces, single quotes, and double quotes in the resulting path are now
escaped with a single backslash.
The assertion can be (rightfully) triggered by creating layout
V[H[view view] view] and moving the top right view to the right.
After removing the assertion I found the container being moved needs its
size reset to prevent it from being sized wrongly after arranging.
Since the `client.{focused,focused_inactive,unfocused,urgent}` commands
change colors, the textures need to be updated otherwise the textures
and the rest of the title bar may utilize different colors.
Fixes#2401 (aka #2558)
Previously, when switching windows, pointer focus was not changed until the pointer was moved. This makes the pointer enter happen immediately, without the side effects of other attempted fixes.
These are the same as seat_set_focus, but accept a specific type rather
than using nodes. Doing this adds more typesafety and lets us avoid
using &con->node which looks a little ugly.
This fixes a crash that pretty much nobody would ever come across. If
you have a bindsym for "focus" with no arguments and run it from an
empty workspace, sway would crash because it assumes `container` is not
NULL.
* Fullscreen a view
* Run `focus <direction>` where there is no output in that direction
The output returned was rightfully NULL, which needs to be handled.
It was incorrectly determining that the container being moved and the
destination had the same parent, which resulted in tree corruption. Both
parents can be NULL but the containers may belong to different
workspaces.
To reproduce, create layout H[V[view] view] in one workspace then move a
view left or right from another output into that workspace.
seat_execute_command needs to check the flags on `binding_copy`, as
`binding` will be a dangling pointer after a reload command.
handle_keyboard_key needs to set the next_repeat_binding for
non-reloads prior to executing the command in case the binding is
freed by the reload command.
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.
In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.
If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.
There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.
In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.
The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.
The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.
Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.
Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.
In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.
container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.
`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.
container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.
There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.
The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
Fixes#2568
The binding that gets stored in the keyboard's `repeat_binding` would
get freed on reload, leaving a dangling pointer.
Rather than attempt to unset the keyboard's `repeat_binding` along with
the other bindings, I opted to just not set it for the reload command
because there's no point in reloading repeatedly by holding the binding.
This disables repeat bindings for the reload command.
As we now need to detect whether it's a reload command in two places,
I've added a binding flag to track whether it's a reload or not.