Add configuration for raising containers on focus

* New configuration option: raise_floating
  (From the discussion on https://github.com/i3/i3/issues/2990)
* By default, it still raises the window on focus, otherwise it
  will raise the window on click.
master
Jonathan Buch 6 years ago
parent 01b8e171b8
commit 298ccb539c
No known key found for this signature in database
GPG Key ID: 9C46821E98B3343B

@ -125,6 +125,7 @@ sway_cmd cmd_floating_modifier;
sway_cmd cmd_floating_scroll;
sway_cmd cmd_focus;
sway_cmd cmd_focus_follows_mouse;
sway_cmd cmd_raise_floating;
sway_cmd cmd_focus_on_window_activation;
sway_cmd cmd_focus_wrapping;
sway_cmd cmd_font;

@ -359,6 +359,7 @@ struct sway_config {
// Flags
bool focus_follows_mouse;
bool raise_floating;
bool mouse_warping;
enum focus_wrapping_mode focus_wrapping;
bool active;

@ -107,6 +107,7 @@ static struct cmd_handler handlers[] = {
{ "new_window", cmd_default_border },
{ "no_focus", cmd_no_focus },
{ "output", cmd_output },
{ "raise_floating", cmd_raise_floating },
{ "seat", cmd_seat },
{ "set", cmd_set },
{ "show_marks", cmd_show_marks },

@ -0,0 +1,14 @@
#include <string.h>
#include <strings.h>
#include "sway/commands.h"
#include "util.h"
struct cmd_results *cmd_raise_floating(int argc, char **argv) {
struct cmd_results *error = NULL;
if ((error = checkarg(argc, "raise_floating", EXPECTED_EQUAL_TO, 1))) {
return error;
}
config->raise_floating =
parse_boolean(argv[0], config->raise_floating);
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}

@ -221,6 +221,7 @@ static void config_defaults(struct sway_config *config) {
// Flags
config->focus_follows_mouse = true;
config->raise_floating = true;
config->mouse_warping = true;
config->focus_wrapping = WRAP_YES;
config->validating = false;

@ -734,7 +734,7 @@ void seat_set_focus_warp(struct sway_seat *seat, struct sway_node *node,
// If we've focused a floating container, bring it to the front.
// We do this by putting it at the end of the floating list.
if (container) {
if (container && config->raise_floating) {
struct sway_container *floater = container;
while (floater->parent) {
floater = floater->parent;
@ -1017,6 +1017,19 @@ void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
seat->op_ref_con_lx = sx;
seat->op_ref_con_ly = sy;
seat->op_moved = false;
// If we've focused a floating container, bring it to the front.
// We do this by putting it at the end of the floating list.
if (con && !config->raise_floating) {
struct sway_container *floater = con;
while (floater->parent) {
floater = floater->parent;
}
if (container_is_floating(floater)) {
list_move_to_end(floater->workspace->floating, floater);
node_set_dirty(&floater->workspace->node);
}
}
}
void seat_begin_move_floating(struct sway_seat *seat,

@ -48,6 +48,7 @@ sway_sources = files(
'commands/floating_modifier.c',
'commands/focus.c',
'commands/focus_follows_mouse.c',
'commands/raise_floating.c',
'commands/focus_on_window_activation.c',
'commands/focus_wrapping.c',
'commands/font.c',

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