Add focus_follows_mouse always. (#3081)

* Add focus_follows_mouse_mode.

* Fail if focus_follows_mouse is invalid.

* Fix indentation.
master
Connor E 6 years ago committed by emersion
parent 001ec1f3fd
commit 4a21981855

@ -327,6 +327,12 @@ struct ipc_policy {
uint32_t features;
};
enum focus_follows_mouse_mode {
FOLLOWS_NO,
FOLLOWS_YES,
FOLLOWS_ALWAYS
};
enum focus_wrapping_mode {
WRAP_NO,
WRAP_YES,
@ -378,7 +384,7 @@ struct sway_config {
enum sway_popup_during_fullscreen popup_during_fullscreen;
// Flags
bool focus_follows_mouse;
enum focus_follows_mouse_mode focus_follows_mouse;
enum mouse_warping_mode mouse_warping;
enum focus_wrapping_mode focus_wrapping;
bool active;

@ -7,8 +7,15 @@ struct cmd_results *cmd_focus_follows_mouse(int argc, char **argv) {
struct cmd_results *error = NULL;
if ((error = checkarg(argc, "focus_follows_mouse", EXPECTED_EQUAL_TO, 1))) {
return error;
} else if(strcmp(argv[0], "no") == 0) {
config->focus_follows_mouse = FOLLOWS_NO;
} else if(strcmp(argv[0], "yes") == 0) {
config->focus_follows_mouse = FOLLOWS_YES;
} else if(strcmp(argv[0], "always") == 0) {
config->focus_follows_mouse = FOLLOWS_ALWAYS;
} else {
return cmd_results_new(CMD_FAILURE, "focus_follows_mouse",
"Expected 'focus_follows_mouse no|yes|always'");
}
config->focus_follows_mouse =
parse_boolean(argv[0], config->focus_follows_mouse);
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}

@ -220,7 +220,7 @@ static void config_defaults(struct sway_config *config) {
config->floating_minimum_height = 50;
// Flags
config->focus_follows_mouse = true;
config->focus_follows_mouse = FOLLOWS_YES;
config->mouse_warping = WARP_OUTPUT;
config->focus_wrapping = WRAP_YES;
config->validating = false;

@ -637,7 +637,8 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor,
cursor->previous.y = cursor->cursor->y;
cursor->previous.node = node;
if (node && config->focus_follows_mouse) {
if (node && (config->focus_follows_mouse == FOLLOWS_YES ||
config->focus_follows_mouse == FOLLOWS_ALWAYS)) {
struct sway_node *focus = seat_get_focus(seat);
if (focus && node->type == N_WORKSPACE) {
// Only follow the mouse if it would move to a new output
@ -652,9 +653,10 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor,
// - cursor is over a new view, i.e. entered a new window; and
// - the new view is visible, i.e. not hidden in a stack or tab; and
// - the seat does not have a keyboard grab
if (!wlr_seat_keyboard_has_grab(cursor->seat->wlr_seat) &&
if ((!wlr_seat_keyboard_has_grab(cursor->seat->wlr_seat) &&
node != prev_node &&
view_is_visible(node->sway_container->view)) {
view_is_visible(node->sway_container->view)) ||
config->focus_follows_mouse == FOLLOWS_ALWAYS) {
seat_set_focus(seat, node);
} else {
struct sway_node *next_focus =

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