This can cause issues such as the window not being shown at the exact
same coordinates when the old and new wlr_box aren't the same
dimensions and the container is being moved back-and-forth between them.
For example, in the case where a floating window gets moved
from one output to another but the outputs aren't the same resolution.
For e.g. have two displays that aren't the same resolution then:
1. Open a floating window and set it to pos 0,0 on output 2
2. Send it to scratchpad then `scratchpad show` on output 1
3. `scratchpad show` on output 2 again
Observe that the window isn't at 0,0 on output 2 anymore.
The only reason it's included there is for a declaration of
struct sway_server, but we can just forward-declare it.
This avoids rebuilding almost all of Sway when touching server.h.
All other server.h includes are from source files, not headers.
If a floating window is using CSD, the geometry should not be used to
define the clipping region. Otherwise drop shadows and such may be
clipped excessively.
Instead of having a build-time option to enable/disable xwayland
support, just use the wlroots build config: enable xwayland in
Sway if it was enabled when building wlroots. I don't see any
use-case for disabling xwayland in Sway when enabled in wlroots:
Sway doesn't pull in any additional dependency (just pulls in
dependencies that wlroots already needs). We have a config command
to disable xwayland at runtime anyways.
This makes it so xwayland behaves the same way as other features
such as libinput backend and session support. This also reduces
the build matrix (less combinations of build options).
I think we originally introduced the xwayland option when we didn't
have a good way to figure out the wlroots build config from the
Sway build system.
Check if the app that requested a token has provided a valid input
serial and a focused surface. Downgrade activation request to urgency
otherwise.
This is mostly in line with what other Wayland compositors decided to
do, and offers a better security than the original logic.
Remove any existing executed criteria items at unmap time. If a window
gets unmapped but not destroyed, we want to reapply 'for_window'
criteria. Fixes#6905.
This isn't the right fix for this issue because the xwayland code also
uses this function and updating the wlr_toplevel there doesn't make
sense and also causes problems. Fixes#7722.
This reverts commit bf44690ee8.
If a floating client resizes itself, sway updates several of its
internal dimensions to match but not wlr_toplevel. This means that the
next time wlroots sends a toplevel configure event, it can have wrong
coordinates that resize the client back to its old size. To fix this,
let's just use wlr_xdg_toplevel_set_size so the wlr_toplevel has the
same dimensions as sway. Fixes#5266.
Fixes an issue where an already visible scratchpad window being moved due to
'scratchpad show' leaves the entire workspace at the top of the focus stack in
the old workspace. Moving by 'focus output' back to the old workspace would
focus the entire workspace instead of just the last active container.
This makes the behavior of floating containers more consistent with i3.
The coordinates of the container are scaled when the size of the
workspace it is on changes or when the container is moved
between workspaces on different outputs.
For scratchpad containers, add a new state that preserves the dimensions
of the last output the window appeared on. This is necessary because
after a container is hidden in the scratchpad, we expect it to be in the
same relative position on the output when it reappears. We can't just
use the container's attached workspace because that workspace's
dimensions might have been changed or the workspace as a whole could
have been destroyed.
CAIRO_HINT_STYLE_FULL attempts to maximize contrast at the expense
of fidelity, this makes most fonts that haven't been hand hinted,
which makes up the majority of fonts out there, appear much worse.
In the absence of explicitly set hint style, cairo will default to
CAIRO_HINT_STYLE_SLIGHT, which attempts to improve contrast while
retaining fidelity to the original shapes, which is what we want.