@ -927,11 +927,14 @@ void view_update_size(struct sway_view *view) {
 
			
		
	
		
			
				
					void  view_center_and_clip_surface ( struct  sway_view  * view )  {  
			
		
	
		
			
				
						struct  sway_container  * con  =  view - > container ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
						bool  clip_to_geometry  =  true ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
						if  ( container_is_floating ( con ) )  { 
 
			
		
	
		
			
				
							// We always center the current coordinates rather than the next, as the
 
 
			
		
	
		
			
				
							// geometry immediately affects the currently active rendering.
 
 
			
		
	
		
			
				
							int  x  =  ( int )  fmax ( 0 ,  ( con - > current . content_width  -  view - > geometry . width )  /  2 ) ; 
 
			
		
	
		
			
				
							int  y  =  ( int )  fmax ( 0 ,  ( con - > current . content_height  -  view - > geometry . height )  /  2 ) ; 
 
			
		
	
		
			
				
							clip_to_geometry  =  ! view - > using_csd ; 
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							wlr_scene_node_set_position ( & view - > content_tree - > node ,  x ,  y ) ; 
 
			
		
	
		
			
				
						}  else  { 
 
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -940,12 +943,16 @@ void view_center_and_clip_surface(struct sway_view *view) {
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
						// only make sure to clip the content if there is content to clip
 
 
			
		
	
		
			
				
						if  ( ! wl_list_empty ( & con - > view - > content_tree - > children ) )  { 
 
			
		
	
		
			
				
							wlr_scene_subsurface_tree_set_clip ( & con - > view - > content_tree - > node ,  & ( struct  wlr_box ) { 
 
			
		
	
		
			
				
								. x  =  con - > view - > geometry . x , 
 
			
		
	
		
			
				
								. y  =  con - > view - > geometry . y , 
 
			
		
	
		
			
				
								. width  =  con - > current . content_width , 
 
			
		
	
		
			
				
								. height  =  con - > current . content_height , 
 
			
		
	
		
			
				
							} ) ; 
 
			
		
	
		
			
				
							struct  wlr_box  clip  =  { 0 } ; 
 
			
		
	
		
			
				
							if  ( clip_to_geometry )  { 
 
			
		
	
		
			
				
								clip  =  ( struct  wlr_box ) { 
 
			
		
	
		
			
				
									. x  =  con - > view - > geometry . x , 
 
			
		
	
		
			
				
									. y  =  con - > view - > geometry . y , 
 
			
		
	
		
			
				
									. width  =  con - > current . content_width , 
 
			
		
	
		
			
				
									. height  =  con - > current . content_height , 
 
			
		
	
		
			
				
								} ; 
 
			
		
	
		
			
				
							} 
 
			
		
	
		
			
				
							wlr_scene_subsurface_tree_set_clip ( & con - > view - > content_tree - > node ,  & clip ) ; 
 
			
		
	
		
			
				
						} 
 
			
		
	
		
			
				
					}