@ -927,11 +927,14 @@ void view_update_size(struct sway_view *view) {
void view_center_and_clip_surface ( struct sway_view * view ) {
struct sway_container * con = view - > container ;
bool clip_to_geometry = true ;
if ( container_is_floating ( con ) ) {
// We always center the current coordinates rather than the next, as the
// geometry immediately affects the currently active rendering.
int x = ( int ) fmax ( 0 , ( con - > current . content_width - view - > geometry . width ) / 2 ) ;
int y = ( int ) fmax ( 0 , ( con - > current . content_height - view - > geometry . height ) / 2 ) ;
clip_to_geometry = ! view - > using_csd ;
wlr_scene_node_set_position ( & view - > content_tree - > node , x , y ) ;
} else {
@ -940,12 +943,16 @@ void view_center_and_clip_surface(struct sway_view *view) {
// only make sure to clip the content if there is content to clip
if ( ! wl_list_empty ( & con - > view - > content_tree - > children ) ) {
wlr_scene_subsurface_tree_set_clip ( & con - > view - > content_tree - > node , & ( struct wlr_box ) {
. x = con - > view - > geometry . x ,
. y = con - > view - > geometry . y ,
. width = con - > current . content_width ,
. height = con - > current . content_height ,
} ) ;
struct wlr_box clip = { 0 } ;
if ( clip_to_geometry ) {
clip = ( struct wlr_box ) {
. x = con - > view - > geometry . x ,
. y = con - > view - > geometry . y ,
. width = con - > current . content_width ,
. height = con - > current . content_height ,
} ;
}
wlr_scene_subsurface_tree_set_clip ( & con - > view - > content_tree - > node , & clip ) ;
}
}