|  |  |  | @ -893,14 +893,29 @@ void view_update_size(struct sway_view *view) { | 
			
		
	
		
			
				
					|  |  |  |  | 	container_set_geometry_from_content(con); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | void view_center_surface(struct sway_view *view) { | 
			
		
	
		
			
				
					|  |  |  |  | void view_center_and_clip_surface(struct sway_view *view) { | 
			
		
	
		
			
				
					|  |  |  |  | 	struct sway_container *con = view->container; | 
			
		
	
		
			
				
					|  |  |  |  | 	// We always center the current coordinates rather than the next, as the
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					|  |  |  |  | 	// geometry immediately affects the currently active rendering.
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					|  |  |  |  | 	int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2); | 
			
		
	
		
			
				
					|  |  |  |  | 	int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2); | 
			
		
	
		
			
				
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					|  |  |  |  | 	wlr_scene_node_set_position(&view->content_tree->node, x, y); | 
			
		
	
		
			
				
					|  |  |  |  | 	if (container_is_floating(con)) { | 
			
		
	
		
			
				
					|  |  |  |  | 		// We always center the current coordinates rather than the next, as the
 | 
			
		
	
		
			
				
					|  |  |  |  | 		// geometry immediately affects the currently active rendering.
 | 
			
		
	
		
			
				
					|  |  |  |  | 		int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2); | 
			
		
	
		
			
				
					|  |  |  |  | 		int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2); | 
			
		
	
		
			
				
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					|  |  |  |  | 		wlr_scene_node_set_position(&view->content_tree->node, x, y); | 
			
		
	
		
			
				
					|  |  |  |  | 	} else { | 
			
		
	
		
			
				
					|  |  |  |  | 		wlr_scene_node_set_position(&view->content_tree->node, 0, 0); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
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					|  |  |  |  | 	// only make sure to clip the content if there is content to clip
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					|  |  |  |  | 	if (!wl_list_empty(&con->view->content_tree->children)) { | 
			
		
	
		
			
				
					|  |  |  |  | 		wlr_scene_subsurface_tree_set_clip(&con->view->content_tree->node, &(struct wlr_box){ | 
			
		
	
		
			
				
					|  |  |  |  | 			.x = con->view->geometry.x, | 
			
		
	
		
			
				
					|  |  |  |  | 			.y = con->view->geometry.y, | 
			
		
	
		
			
				
					|  |  |  |  | 			.width = con->current.content_width, | 
			
		
	
		
			
				
					|  |  |  |  | 			.height = con->current.content_height, | 
			
		
	
		
			
				
					|  |  |  |  | 		}); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | struct sway_view *view_from_wlr_surface(struct wlr_surface *wlr_surface) { | 
			
		
	
	
		
			
				
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