|
|
|
@ -893,14 +893,29 @@ void view_update_size(struct sway_view *view) {
|
|
|
|
|
container_set_geometry_from_content(con);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void view_center_surface(struct sway_view *view) {
|
|
|
|
|
void view_center_and_clip_surface(struct sway_view *view) {
|
|
|
|
|
struct sway_container *con = view->container;
|
|
|
|
|
// We always center the current coordinates rather than the next, as the
|
|
|
|
|
// geometry immediately affects the currently active rendering.
|
|
|
|
|
int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2);
|
|
|
|
|
int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2);
|
|
|
|
|
|
|
|
|
|
wlr_scene_node_set_position(&view->content_tree->node, x, y);
|
|
|
|
|
if (container_is_floating(con)) {
|
|
|
|
|
// We always center the current coordinates rather than the next, as the
|
|
|
|
|
// geometry immediately affects the currently active rendering.
|
|
|
|
|
int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2);
|
|
|
|
|
int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2);
|
|
|
|
|
|
|
|
|
|
wlr_scene_node_set_position(&view->content_tree->node, x, y);
|
|
|
|
|
} else {
|
|
|
|
|
wlr_scene_node_set_position(&view->content_tree->node, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// only make sure to clip the content if there is content to clip
|
|
|
|
|
if (!wl_list_empty(&con->view->content_tree->children)) {
|
|
|
|
|
wlr_scene_subsurface_tree_set_clip(&con->view->content_tree->node, &(struct wlr_box){
|
|
|
|
|
.x = con->view->geometry.x,
|
|
|
|
|
.y = con->view->geometry.y,
|
|
|
|
|
.width = con->current.content_width,
|
|
|
|
|
.height = con->current.content_height,
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct sway_view *view_from_wlr_surface(struct wlr_surface *wlr_surface) {
|
|
|
|
|