This reverts commit afde6369
"seat: avoid unneeded reloading xcursor theme".
Always avoiding to reload the xcursor theme prevents reloading the
cursor even when this is desired. Instead seat_configure_xcursor
can determine whether a full reload is necessary.
To stay with the spirit of the reverted change, cursors are only fully
reloaded, if the theme has changed.
Fixes#6931
Sway has two knobs to control idling:
- seat idle_inhibit: when the seat is active (ie. not idle), this
extends the active state. When the seat is idle, this is
ignored.
- seat idle_wake: when the seat is idle, this wakes up the seat.
When the seat is active, this is ignored.
The motivation for the deprecation is two-fold:
- The concept of "seat idle state" is ill-defined. Each idle-notify-v1
client will pass a different idle timeout. With the old logic, a
seat was declared idle if and only if all idle-notify-v1 timeouts have
expired. However, if only a portion of the timeouts have expired,
then some clients would wake up, and the rest would stay active.
This is inconsistent with the definition of idle_inhibit/idle_wake:
idle_inhibit was used for clients which are waking up.
- It never worked properly with the new idle-notify-v1 protocol
and no-one noticed. Only the legacy KDE idle protocol is taken
into account, but that protocol is not used anymore.
On multi-seat configurations a zwp_pointer_gestures_v1 global was
created for every seat.
Instead, create the global once in the input manager, to be shared
across all seats.
This allows for layer shell surfaces to receive focus while the surface is explicitly focused, i.e allowing
text fields to receive keyboard input just like a regular surface.
Atm we got issue with the touch position sent to the clients. While
holding contact, leaving the initial container will continue to send
motion event to the client but with the new local position from the new
container.
This seatop goal is to send the position of the touch event, relatively
to the initial container layout position.
This change allows the tablet tool button to be used for floating mod
resize. In addition, it attempts to ensure that tablet tool events are
consistent such that tablet v2 events and pointer events will never be
interleaved, and such that the tool buttons count will never fall out of
sync and cause tool button emulation to break.
Some of this logic is similar to what is done for tablet tool tip, but
not quite identical, because of the complication that we have to deal
with multiple inputs that can overlap eachother.
Fixes#7036.