Across a wayland compositor, there are multiple shells: It can be
a toplevel, or a layer_shell, or even something more meta like a drag
icon or highlight indicators when dragging windows around.
This object lets us store values that represent these modes of operation
and keep track of what object is being represented.
Since output layout is destroyed when the wayland display is destroyed
we run into a destroy listener order problem: Either the display starts
destroying the outputs first, in which case we're good: The existing
handling will clean up. However, things go wrong if the display decides
to destroy the output layout first. In this case, sway will hold
invalid references to the output layout as part of each output so that
when it finally goes to destroy them, sway will dereference destroyed
output layout bits.
Ref: https://github.com/swaywm/sway/pull/6844#issuecomment-1843599513
On multi-seat configurations a zwp_pointer_gestures_v1 global was
created for every seat.
Instead, create the global once in the input manager, to be shared
across all seats.
This allows for layer shell surfaces to receive focus while the surface is explicitly focused, i.e allowing
text fields to receive keyboard input just like a regular surface.
This makes the behavior of floating containers more consistent with i3.
The coordinates of the container are scaled when the size of the
workspace it is on changes or when the container is moved
between workspaces on different outputs.
For scratchpad containers, add a new state that preserves the dimensions
of the last output the window appeared on. This is necessary because
after a container is hidden in the scratchpad, we expect it to be in the
same relative position on the output when it reappears. We can't just
use the container's attached workspace because that workspace's
dimensions might have been changed or the workspace as a whole could
have been destroyed.
Atm we got issue with the touch position sent to the clients. While
holding contact, leaving the initial container will continue to send
motion event to the client but with the new local position from the new
container.
This seatop goal is to send the position of the touch event, relatively
to the initial container layout position.
This change allows the tablet tool button to be used for floating mod
resize. In addition, it attempts to ensure that tablet tool events are
consistent such that tablet v2 events and pointer events will never be
interleaved, and such that the tool buttons count will never fall out of
sync and cause tool button emulation to break.
Some of this logic is similar to what is done for tablet tool tip, but
not quite identical, because of the complication that we have to deal
with multiple inputs that can overlap eachother.
Fixes#7036.