output: remove surface buffer damage check

A surface can have effective damage even without any buffer damage
committed.
master
Kirill Primak 3 years ago committed by Simon Ser
parent b518b1295c
commit 03a29ed36d

@ -633,21 +633,19 @@ static void damage_surface_iterator(struct sway_output *output,
struct wlr_box box = *_box; struct wlr_box box = *_box;
scale_box(&box, output->wlr_output->scale); scale_box(&box, output->wlr_output->scale);
if (pixman_region32_not_empty(&surface->buffer_damage)) { pixman_region32_t damage;
pixman_region32_t damage; pixman_region32_init(&damage);
pixman_region32_init(&damage); wlr_surface_get_effective_damage(surface, &damage);
wlr_surface_get_effective_damage(surface, &damage); wlr_region_scale(&damage, &damage, output->wlr_output->scale);
wlr_region_scale(&damage, &damage, output->wlr_output->scale); if (ceil(output->wlr_output->scale) > surface->current.scale) {
if (ceil(output->wlr_output->scale) > surface->current.scale) { // When scaling up a surface, it'll become blurry so we need to
// When scaling up a surface, it'll become blurry so we need to // expand the damage region
// expand the damage region wlr_region_expand(&damage, &damage,
wlr_region_expand(&damage, &damage, ceil(output->wlr_output->scale) - surface->current.scale);
ceil(output->wlr_output->scale) - surface->current.scale); }
} pixman_region32_translate(&damage, box.x, box.y);
pixman_region32_translate(&damage, box.x, box.y); wlr_output_damage_add(output->damage, &damage);
wlr_output_damage_add(output->damage, &damage); pixman_region32_fini(&damage);
pixman_region32_fini(&damage);
}
if (whole) { if (whole) {
wlr_output_damage_add_box(output->damage, &box); wlr_output_damage_add_box(output->damage, &box);

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