output: remove surface buffer damage check

A surface can have effective damage even without any buffer damage
committed.
master
Kirill Primak 3 years ago committed by Simon Ser
parent b518b1295c
commit 03a29ed36d

@ -633,7 +633,6 @@ static void damage_surface_iterator(struct sway_output *output,
struct wlr_box box = *_box; struct wlr_box box = *_box;
scale_box(&box, output->wlr_output->scale); scale_box(&box, output->wlr_output->scale);
if (pixman_region32_not_empty(&surface->buffer_damage)) {
pixman_region32_t damage; pixman_region32_t damage;
pixman_region32_init(&damage); pixman_region32_init(&damage);
wlr_surface_get_effective_damage(surface, &damage); wlr_surface_get_effective_damage(surface, &damage);
@ -647,7 +646,6 @@ static void damage_surface_iterator(struct sway_output *output,
pixman_region32_translate(&damage, box.x, box.y); pixman_region32_translate(&damage, box.x, box.y);
wlr_output_damage_add(output->damage, &damage); wlr_output_damage_add(output->damage, &damage);
pixman_region32_fini(&damage); pixman_region32_fini(&damage);
}
if (whole) { if (whole) {
wlr_output_damage_add_box(output->damage, &box); wlr_output_damage_add_box(output->damage, &box);

Loading…
Cancel
Save