diff --git a/sway/desktop/output.c b/sway/desktop/output.c index ed6bc064..e0d76349 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -633,21 +633,19 @@ static void damage_surface_iterator(struct sway_output *output, struct wlr_box box = *_box; scale_box(&box, output->wlr_output->scale); - if (pixman_region32_not_empty(&surface->buffer_damage)) { - pixman_region32_t damage; - pixman_region32_init(&damage); - wlr_surface_get_effective_damage(surface, &damage); - wlr_region_scale(&damage, &damage, output->wlr_output->scale); - if (ceil(output->wlr_output->scale) > surface->current.scale) { - // When scaling up a surface, it'll become blurry so we need to - // expand the damage region - wlr_region_expand(&damage, &damage, - ceil(output->wlr_output->scale) - surface->current.scale); - } - pixman_region32_translate(&damage, box.x, box.y); - wlr_output_damage_add(output->damage, &damage); - pixman_region32_fini(&damage); - } + pixman_region32_t damage; + pixman_region32_init(&damage); + wlr_surface_get_effective_damage(surface, &damage); + wlr_region_scale(&damage, &damage, output->wlr_output->scale); + if (ceil(output->wlr_output->scale) > surface->current.scale) { + // When scaling up a surface, it'll become blurry so we need to + // expand the damage region + wlr_region_expand(&damage, &damage, + ceil(output->wlr_output->scale) - surface->current.scale); + } + pixman_region32_translate(&damage, box.x, box.y); + wlr_output_damage_add(output->damage, &damage); + pixman_region32_fini(&damage); if (whole) { wlr_output_damage_add_box(output->damage, &box);