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#ifndef _SWAY_VIEW_H
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#define _SWAY_VIEW_H
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#include <wayland-server.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_xdg_shell_v6.h>
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#include <wlr/xwayland.h>
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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struct sway_container;
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enum sway_view_type {
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SWAY_VIEW_XDG_SHELL_V6,
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SWAY_VIEW_XDG_SHELL,
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SWAY_VIEW_XWAYLAND,
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};
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enum sway_view_prop {
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VIEW_PROP_TITLE,
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VIEW_PROP_APP_ID,
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VIEW_PROP_CLASS,
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VIEW_PROP_INSTANCE,
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VIEW_PROP_WINDOW_TYPE,
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VIEW_PROP_WINDOW_ROLE,
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VIEW_PROP_X11_WINDOW_ID,
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};
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struct sway_view_impl {
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const char *(*get_string_prop)(struct sway_view *view,
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enum sway_view_prop prop);
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uint32_t (*get_int_prop)(struct sway_view *view, enum sway_view_prop prop);
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uint32_t (*configure)(struct sway_view *view, double lx, double ly,
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int width, int height);
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void (*set_activated)(struct sway_view *view, bool activated);
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void (*set_fullscreen)(struct sway_view *view, bool fullscreen);
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bool (*wants_floating)(struct sway_view *view);
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void (*for_each_surface)(struct sway_view *view,
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wlr_surface_iterator_func_t iterator, void *user_data);
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void (*close)(struct sway_view *view);
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void (*destroy)(struct sway_view *view);
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};
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struct sway_view {
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enum sway_view_type type;
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const struct sway_view_impl *impl;
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struct sway_container *swayc; // NULL for unmapped views
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struct wlr_surface *surface; // NULL for unmapped views
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// Geometry of the view itself (excludes borders) in layout coordinates
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double x, y;
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int width, height;
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double saved_x, saved_y;
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int saved_width, saved_height;
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// The size the view would want to be if it weren't tiled.
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// Used when changing a view from tiled to floating.
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int natural_width, natural_height;
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bool is_fullscreen;
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char *title_format;
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enum sway_container_border border;
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int border_thickness;
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bool border_top;
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bool border_bottom;
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bool border_left;
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bool border_right;
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list_t *executed_criteria; // struct criteria *
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list_t *marks; // char *
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list_t *instructions; // struct sway_transaction_instruction *
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// If saved_texture is set, the main surface of the view will render this
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// texture instead of its own. This is used while waiting for transactions
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// to complete.
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struct wlr_texture *saved_texture;
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struct wlr_texture *marks_focused;
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struct wlr_texture *marks_focused_inactive;
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struct wlr_texture *marks_unfocused;
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struct wlr_texture *marks_urgent;
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union {
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struct wlr_xdg_surface_v6 *wlr_xdg_surface_v6;
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struct wlr_xdg_surface *wlr_xdg_surface;
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struct wlr_xwayland_surface *wlr_xwayland_surface;
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struct wlr_wl_shell_surface *wlr_wl_shell_surface;
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};
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struct {
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struct wl_signal unmap;
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} events;
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struct wl_listener surface_new_subsurface;
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struct wl_listener container_reparent;
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};
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struct sway_xdg_shell_v6_view {
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struct sway_view view;
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struct wl_listener commit;
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struct wl_listener request_move;
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struct wl_listener request_resize;
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struct wl_listener request_maximize;
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struct wl_listener request_fullscreen;
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struct wl_listener new_popup;
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener destroy;
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};
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struct sway_xdg_shell_view {
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struct sway_view view;
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struct wl_listener commit;
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struct wl_listener request_move;
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struct wl_listener request_resize;
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struct wl_listener request_maximize;
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struct wl_listener request_fullscreen;
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struct wl_listener new_popup;
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener destroy;
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};
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struct sway_xwayland_view {
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struct sway_view view;
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struct wl_listener commit;
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struct wl_listener request_move;
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struct wl_listener request_resize;
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struct wl_listener request_maximize;
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struct wl_listener request_configure;
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struct wl_listener request_fullscreen;
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struct wl_listener set_title;
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struct wl_listener set_class;
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struct wl_listener set_window_type;
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener destroy;
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};
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struct sway_xwayland_unmanaged {
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struct wlr_xwayland_surface *wlr_xwayland_surface;
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struct wl_list link;
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int lx, ly;
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struct wl_listener request_configure;
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struct wl_listener request_fullscreen;
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struct wl_listener commit;
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener destroy;
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};
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struct sway_view_child;
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struct sway_view_child_impl {
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void (*destroy)(struct sway_view_child *child);
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};
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/**
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* A view child is a surface in the view tree, such as a subsurface or a popup.
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*/
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struct sway_view_child {
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const struct sway_view_child_impl *impl;
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struct sway_view *view;
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struct wlr_surface *surface;
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struct wl_listener surface_commit;
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struct wl_listener surface_new_subsurface;
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struct wl_listener surface_destroy;
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struct wl_listener view_unmap;
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};
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struct sway_xdg_popup_v6 {
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struct sway_view_child child;
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struct wlr_xdg_surface_v6 *wlr_xdg_surface_v6;
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struct wl_listener new_popup;
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struct wl_listener destroy;
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};
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struct sway_xdg_popup {
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struct sway_view_child child;
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struct wlr_xdg_surface *wlr_xdg_surface;
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struct wl_listener new_popup;
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struct wl_listener destroy;
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};
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const char *view_get_title(struct sway_view *view);
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const char *view_get_app_id(struct sway_view *view);
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const char *view_get_class(struct sway_view *view);
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const char *view_get_instance(struct sway_view *view);
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uint32_t view_get_x11_window_id(struct sway_view *view);
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const char *view_get_window_role(struct sway_view *view);
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uint32_t view_get_window_type(struct sway_view *view);
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const char *view_get_shell(struct sway_view *view);
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uint32_t view_configure(struct sway_view *view, double lx, double ly, int width,
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int height);
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/**
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* Center the view in its workspace and build the swayc decorations around it.
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*/
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void view_init_floating(struct sway_view *view);
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/**
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* Configure the view's position and size based on the swayc's position and
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* size, taking borders into consideration.
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*/
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void view_autoconfigure(struct sway_view *view);
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void view_set_activated(struct sway_view *view, bool activated);
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void view_set_fullscreen_raw(struct sway_view *view, bool fullscreen);
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void view_set_fullscreen(struct sway_view *view, bool fullscreen);
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void view_close(struct sway_view *view);
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void view_damage_from(struct sway_view *view);
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void view_for_each_surface(struct sway_view *view,
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wlr_surface_iterator_func_t iterator, void *user_data);
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// view implementation
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void view_init(struct sway_view *view, enum sway_view_type type,
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const struct sway_view_impl *impl);
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void view_destroy(struct sway_view *view);
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void view_map(struct sway_view *view, struct wlr_surface *wlr_surface);
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void view_unmap(struct sway_view *view);
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void view_update_position(struct sway_view *view, double lx, double ly);
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void view_update_size(struct sway_view *view, int width, int height);
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void view_child_init(struct sway_view_child *child,
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const struct sway_view_child_impl *impl, struct sway_view *view,
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struct wlr_surface *surface);
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void view_child_destroy(struct sway_view_child *child);
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/**
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* Re-read the view's title property and update any relevant title bars.
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* The force argument makes it recreate the title bars even if the title hasn't
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* changed.
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*/
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void view_update_title(struct sway_view *view, bool force);
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/**
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* Run any criteria that match the view and haven't been run on this view
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* before.
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*/
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void view_execute_criteria(struct sway_view *view);
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/**
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* Find any view that has the given mark and remove the mark from the view.
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* Returns true if it matched a view.
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*/
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bool view_find_and_unmark(char *mark);
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/**
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* Remove all marks from the view.
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*/
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void view_clear_marks(struct sway_view *view);
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bool view_has_mark(struct sway_view *view, char *mark);
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void view_update_marks_textures(struct sway_view *view);
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/**
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* Returns true if there's a possibility the view may be rendered on screen.
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* Intended for damage tracking.
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*/
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bool view_is_visible(struct sway_view *view);
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#endif
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