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#ifndef _SWAY_KEY_STATE_H
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#define _SWAY_KEY_STATE_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "container.h"
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/* Keyboard state */
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// returns true if key has been pressed, otherwise false
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bool check_key(uint32_t key_sym, uint32_t key_code);
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// sets a key as pressed
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void press_key(uint32_t key_sym, uint32_t key_code);
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// unsets a key as pressed
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void release_key(uint32_t key_sym, uint32_t key_code);
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/* Pointer state */
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enum pointer_values {
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M_LEFT_CLICK = 272,
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M_RIGHT_CLICK = 273,
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M_SCROLL_CLICK = 274,
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M_SCROLL_UP = 275,
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M_SCROLL_DOWN = 276,
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};
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enum pointer_mode {
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// Target
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M_FLOATING = 1,
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M_TILING = 2,
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// Action
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M_DRAGGING = 4,
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M_RESIZING = 8,
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};
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struct pointer_button_state {
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bool held;
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// state at the point it was pressed
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int x, y;
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swayc_t *view;
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};
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extern struct pointer_state {
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// mouse clicks
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struct pointer_button_state left;
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struct pointer_button_state right;
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struct pointer_button_state scroll;
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// change in pointer position
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struct {
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int x, y;
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} delta;
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// view pointer is currently over
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swayc_t *view;
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// Pointer mode
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int mode;
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} pointer_state;
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enum modifier_state {
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MOD_STATE_UNCHANGED = 0,
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MOD_STATE_PRESSED = 1,
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MOD_STATE_RELEASED = 2
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};
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void pointer_position_set(struct wlc_origin *new_origin, bool force_focus);
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void center_pointer_on(swayc_t *view);
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// on button release unset mode depending on the button.
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// on button press set mode conditionally depending on the button
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void pointer_mode_set(uint32_t button, bool condition);
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// Update mode in mouse motion
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void pointer_mode_update(void);
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// Reset mode on any keypress;
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void pointer_mode_reset(void);
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void input_init(void);
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/**
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* Check if state of mod changed from current state to new_state.
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*
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* Returns MOD_STATE_UNCHANGED if the state didn't change, MOD_STATE_PRESSED if
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* the state changed to pressed and MOD_STATE_RELEASED if the state changed to
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* released.
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*/
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uint32_t modifier_state_changed(uint32_t new_state, uint32_t mod);
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/**
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* Update the current modifiers state to new_state.
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*/
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void modifiers_state_update(uint32_t new_state);
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#endif
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