input state, find_container_in_direction

master
taiyu 9 years ago
parent 470b4dfbae
commit 5ff0619ca1

@ -1,7 +1,5 @@
#ifndef _SWAY_FOCUS_H
#define _SWAY_FOCUS_H
#include "container.h"
enum movement_direction {
MOVE_LEFT,
MOVE_RIGHT,
@ -10,6 +8,8 @@ enum movement_direction {
MOVE_PARENT
};
#include "container.h"
// focused_container - the container found by following the `focused` pointer
// from a given container to a container with `is_focused` boolean set
// ---

@ -0,0 +1,49 @@
#ifndef _SWAY_KEY_STATE_H
#define _SWAY_KEY_STATE_H
#include <stdbool.h>
#include <stdint.h>
#include "container.h"
/* Keyboard state */
typedef uint32_t keycode;
// returns true if key has been pressed, otherwise false
bool check_key(keycode key);
// sets a key as pressed
void press_key(keycode key);
// unsets a key as pressed
void release_key(keycode key);
/* Pointer state */
enum pointer_values {
M_LEFT_CLICK = 272,
M_RIGHT_CLICK = 273,
M_SCROLL_CLICK = 274,
M_SCROLL_UP = 275,
M_SCROLL_DOWN = 276,
};
extern struct pointer_state {
bool l_held;
bool r_held;
struct pointer_floating {
bool drag;
bool resize;
} floating;
struct pointer_lock {
bool left;
bool right;
bool top;
bool bottom;
} lock;
} pointer_state;
void start_floating(swayc_t *view);
void reset_floating(swayc_t *view);
#endif

@ -1,18 +0,0 @@
#ifndef _SWAY_KEY_STATE_H
#define _SWAY_KEY_STATE_H
#include <stdbool.h>
#include <stdint.h>
typedef uint32_t keycode;
// returns true if key has been pressed, otherwise false
bool check_key(keycode key);
// sets a key as pressed
void press_key(keycode key);
// unsets a key as pressed
void release_key(keycode key);
#endif

@ -4,6 +4,7 @@
#include <wlc/wlc.h>
#include "list.h"
#include "container.h"
#include "focus.h"
extern swayc_t root_container;
@ -26,5 +27,6 @@ void focus_view_for(swayc_t *ancestor, swayc_t *container);
swayc_t *get_focused_container(swayc_t *parent);
swayc_t *get_swayc_for_handle(wlc_handle handle, swayc_t *parent);
swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir);
#endif

@ -243,7 +243,6 @@ static bool cmd_floating(struct sway_config *config, int argc, char **argv) {
}
// Refocus on the view once its been put back into the layout
arrange_windows(active_workspace, -1, -1);
return true;
}
set_focused_container(view);
}

@ -3,6 +3,7 @@
#include "focus.h"
#include "log.h"
#include "workspace.h"
#include "layout.h"
bool locked_container_focus = false;
bool locked_view_focus = false;
@ -53,74 +54,13 @@ static void update_focus(swayc_t *c) {
}
bool move_focus(enum movement_direction direction) {
if (locked_container_focus) {
return false;
}
swayc_t *current = get_focused_container(&root_container);
if (current->type == C_VIEW
&& wlc_view_get_state(current->handle) & WLC_BIT_FULLSCREEN) {
return false;
}
swayc_t *parent = current->parent;
if (direction == MOVE_PARENT) {
if (parent->type == C_OUTPUT) {
sway_log(L_DEBUG, "Focus cannot move to parent");
return false;
} else {
sway_log(L_DEBUG, "Moving focus from %p:%ld to %p:%ld",
current, current->handle, parent, parent->handle);
set_focused_container(parent);
return true;
}
}
while (true) {
sway_log(L_DEBUG, "Moving focus away from %p", current);
// Test if we can even make a difference here
bool can_move = false;
int diff = 0;
if (direction == MOVE_LEFT || direction == MOVE_RIGHT) {
if (parent->layout == L_HORIZ || parent->type == C_ROOT) {
can_move = true;
diff = direction == MOVE_LEFT ? -1 : 1;
}
} else {
if (parent->layout == L_VERT) {
can_move = true;
diff = direction == MOVE_UP ? -1 : 1;
}
}
sway_log(L_DEBUG, "Can move? %s", can_move ? "yes" : "no");
if (can_move) {
int i;
for (i = 0; i < parent->children->length; ++i) {
swayc_t *child = parent->children->items[i];
if (child == current) {
break;
}
}
int desired = i + diff;
sway_log(L_DEBUG, "Moving from %d to %d", i, desired);
if (desired < 0 || desired >= parent->children->length) {
can_move = false;
} else {
swayc_t *newview = parent->children->items[desired];
set_focused_container(get_focused_view(newview));
return true;
}
}
if (!can_move) {
sway_log(L_DEBUG, "Can't move at current level, moving up tree");
current = parent;
parent = parent->parent;
if (!parent) {
// Nothing we can do
return false;
}
}
swayc_t *view = get_swayc_in_direction(
get_focused_container(&root_container), direction);
if (view) {
set_focused_container(view);
return true;
}
return false;
}
swayc_t *get_focused_container(swayc_t *parent) {

@ -13,16 +13,10 @@
#include "workspace.h"
#include "container.h"
#include "focus.h"
#include "key_state.h"
#include "input_state.h"
static struct wlc_origin mouse_origin;
static bool m1_held = false;
static bool dragging = false;
static bool m2_held = false;
static bool resizing = false;
static bool lock_left, lock_right, lock_top, lock_bottom = false;
static bool pointer_test(swayc_t *view, void *_origin) {
const struct wlc_origin *origin = _origin;
// Determine the output that the view is under
@ -88,29 +82,6 @@ swayc_t *container_under_pointer(void) {
return lookup;
}
static struct wlc_geometry saved_floating;
static void start_floating(swayc_t *view) {
if (view->is_floating) {
saved_floating.origin.x = view->x;
saved_floating.origin.y = view->y;
saved_floating.size.w = view->width;
saved_floating.size.h = view->height;
}
}
static void reset_floating(swayc_t *view) {
if (view->is_floating) {
view->x = saved_floating.origin.x;
view->y = saved_floating.origin.y;
view->width = saved_floating.size.w;
view->height = saved_floating.size.h;
arrange_windows(view->parent, -1, -1);
}
dragging = resizing = false;
lock_left = lock_right = lock_top = lock_bottom = false;
}
/* Handles */
static bool handle_output_created(wlc_handle output) {
@ -327,7 +298,8 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier
}
// Revert floating container back to original position on keypress
if (state == WLC_KEY_STATE_PRESSED && (dragging || resizing)) {
if (state == WLC_KEY_STATE_PRESSED &&
(pointer_state.floating.drag || pointer_state.floating.resize)) {
reset_floating(get_focused_view(&root_container));
}
@ -396,7 +368,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
// Do checks to determine if proper keys are being held
swayc_t *view = get_focused_view(active_workspace);
uint32_t edge = 0;
if (dragging && view) {
if (pointer_state.floating.drag && view) {
if (view->is_floating) {
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
@ -404,7 +376,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
view->y += dy;
changed_floating = true;
}
} else if (resizing && view) {
} else if (pointer_state.floating.resize && view) {
if (view->is_floating) {
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
@ -415,24 +387,24 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
int midway_x = view->x + view->width/2;
int midway_y = view->y + view->height/2;
if (dx < 0) {
if (!lock_right) {
if (!pointer_state.lock.right) {
if (view->width > min_sane_w) {
changed_floating = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
}
} else if (mouse_origin.x < midway_x && !lock_left) {
} else if (mouse_origin.x < midway_x && !pointer_state.lock.left) {
changed_floating = true;
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
} else if (dx > 0) {
if (mouse_origin.x > midway_x && !lock_right) {
if (mouse_origin.x > midway_x && !pointer_state.lock.right) {
changed_floating = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
} else if (!lock_left) {
} else if (!pointer_state.lock.left) {
if (view->width > min_sane_w) {
changed_floating = true;
view->x += dx;
@ -443,24 +415,24 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
}
if (dy < 0) {
if (!lock_bottom) {
if (!pointer_state.lock.bottom) {
if (view->height > min_sane_h) {
changed_floating = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
}
} else if (mouse_origin.y < midway_y && !lock_top) {
} else if (mouse_origin.y < midway_y && !pointer_state.lock.top) {
changed_floating = true;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
} else if (dy > 0) {
if (mouse_origin.y > midway_y && !lock_bottom) {
if (mouse_origin.y > midway_y && !pointer_state.lock.bottom) {
changed_floating = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else if (!lock_top) {
} else if (!pointer_state.lock.top) {
if (view->height > min_sane_h) {
changed_floating = true;
view->y += dy;
@ -474,7 +446,8 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
if (config->focus_follows_mouse && prev_handle != handle) {
//Dont change focus if fullscreen
swayc_t *focused = get_focused_view(view);
if (!(focused->type == C_VIEW && wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN) && !(m1_held || m2_held)) {
if (!(focused->type == C_VIEW && wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN)
&& !(pointer_state.l_held || pointer_state.r_held)) {
set_focused_container(container_under_pointer());
}
}
@ -497,13 +470,6 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
return false;
}
enum pointer_values {
M_LEFT_CLICK = 272,
M_RIGHT_CLICK = 273,
M_SCROLL_CLICK = 274,
M_SCROLL_UP = 275,
M_SCROLL_DOWN = 276,
};
static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct wlc_modifiers *modifiers,
uint32_t button, enum wlc_button_state state, const struct wlc_origin *origin) {
@ -515,10 +481,10 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
if (state == WLC_BUTTON_STATE_PRESSED) {
sway_log(L_DEBUG, "Mouse button %u pressed", button);
if (button == M_LEFT_CLICK) {
m1_held = true;
pointer_state.l_held = true;
}
if (button == M_RIGHT_CLICK) {
m2_held = true;
pointer_state.r_held = true;
}
swayc_t *pointer = container_under_pointer();
set_focused_container(pointer);
@ -533,30 +499,31 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
}
arrange_windows(pointer->parent, -1, -1);
if (modifiers->mods & config->floating_mod) {
dragging = m1_held;
resizing = m2_held;
int midway_x = pointer->x + pointer->width/2;
int midway_y = pointer->y + pointer->height/2;
lock_bottom = origin->y < midway_y;
lock_top = !lock_bottom;
lock_right = origin->x < midway_x;
lock_left = !lock_right;
pointer_state.floating.drag = pointer_state.l_held;
pointer_state.floating.resize = pointer_state.r_held;
pointer_state.lock.bottom = origin->y < midway_y;
pointer_state.lock.top = !pointer_state.lock.bottom;
pointer_state.lock.right = origin->x < midway_x;
pointer_state.lock.left = !pointer_state.lock.right;
start_floating(pointer);
}
//Dont want pointer sent to window while dragging or resizing
return (dragging || resizing);
return (pointer_state.floating.drag || pointer_state.floating.resize);
}
return (pointer && pointer != focused);
} else {
sway_log(L_DEBUG, "Mouse button %u released", button);
if (button == M_LEFT_CLICK) {
m1_held = false;
dragging = false;
pointer_state.l_held = false;
pointer_state.floating.drag = false;
}
if (button == M_RIGHT_CLICK) {
m2_held = false;
resizing = false;
lock_top = lock_bottom = lock_left = lock_right = false;
pointer_state.r_held = false;
pointer_state.floating.resize = false;
pointer_state.lock = (struct pointer_lock){false ,false ,false ,false};
}
}
return false;

@ -0,0 +1,70 @@
#include <string.h>
#include <stdbool.h>
#include <ctype.h>
#include "input_state.h"
enum { KEY_STATE_MAX_LENGTH = 64 };
static keycode key_state_array[KEY_STATE_MAX_LENGTH];
static uint8_t key_state_length = 0;
static uint8_t find_key(keycode key) {
int i;
for (i = 0; i < key_state_length; ++i) {
if (key_state_array[i] == key) {
break;
}
}
return i;
}
bool check_key(keycode key) {
return find_key(key) < key_state_length;
}
void press_key(keycode key) {
// Check if key exists
if (!check_key(key)) {
// Check that we dont exceed buffer length
if (key_state_length < KEY_STATE_MAX_LENGTH) {
key_state_array[key_state_length++] = key;
}
}
}
void release_key(keycode key) {
uint8_t index = find_key(key);
if (index < key_state_length) {
//shift it over and remove key
memmove(&key_state_array[index],
&key_state_array[index + 1],
sizeof(*key_state_array) * (--key_state_length - index));
}
}
struct pointer_state pointer_state = {0, 0, {0, 0}, {0, 0, 0, 0}};
static struct wlc_geometry saved_floating;
void start_floating(swayc_t *view) {
if (view->is_floating) {
saved_floating.origin.x = view->x;
saved_floating.origin.y = view->y;
saved_floating.size.w = view->width;
saved_floating.size.h = view->height;
}
}
void reset_floating(swayc_t *view) {
if (view->is_floating) {
view->x = saved_floating.origin.x;
view->y = saved_floating.origin.y;
view->width = saved_floating.size.w;
view->height = saved_floating.size.h;
arrange_windows(view->parent, -1, -1);
}
pointer_state.floating = (struct pointer_floating){0,0};
pointer_state.lock = (struct pointer_lock){0,0,0,0};
}

@ -1,52 +0,0 @@
#include <string.h>
#include <stdbool.h>
#include <ctype.h>
#include "key_state.h"
enum { KEY_STATE_MAX_LENGTH = 64 };
static keycode key_state_array[KEY_STATE_MAX_LENGTH];
static uint8_t key_state_length = 0;
static uint8_t find_key(keycode key)
{
int i;
for (i = 0; i < key_state_length; ++i)
{
if (key_state_array[i] == key)
{
break;
}
}
return i;
}
bool check_key(keycode key)
{
return find_key(key) < key_state_length;
}
void press_key(keycode key)
{
// Check if key exists
if (!check_key(key))
{
// Check that we dont exceed buffer length
if (key_state_length < KEY_STATE_MAX_LENGTH) {
key_state_array[key_state_length++] = key;
}
}
}
void release_key(keycode key)
{
uint8_t index = find_key(key);
if (index < key_state_length)
{
//shift it over and remove key
memmove(&key_state_array[index],
&key_state_array[index + 1],
sizeof(*key_state_array) * (--key_state_length - index));
}
}

@ -298,3 +298,54 @@ swayc_t *get_swayc_for_handle(wlc_handle handle, swayc_t *parent) {
return NULL;
}
swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir) {
swayc_t *parent = container->parent;
if (dir == MOVE_PARENT) {
if (parent->type == C_OUTPUT) {
return NULL;
} else {
return parent;
}
}
while (true) {
// Test if we can even make a difference here
bool can_move = false;
int diff = 0;
if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
if (parent->layout == L_HORIZ || parent->type == C_ROOT) {
can_move = true;
diff = dir == MOVE_LEFT ? -1 : 1;
}
} else {
if (parent->layout == L_VERT) {
can_move = true;
diff = dir == MOVE_UP ? -1 : 1;
}
}
if (can_move) {
int i;
for (i = 0; i < parent->children->length; ++i) {
swayc_t *child = parent->children->items[i];
if (child == container) {
break;
}
}
int desired = i + diff;
if (desired < 0 || desired >= parent->children->length) {
can_move = false;
} else {
return parent->children->items[desired];
}
}
if (!can_move) {
sway_log(L_DEBUG, "Can't move at current level, moving up tree");
container = parent;
parent = parent->parent;
if (!parent) {
// Nothing we can do
return NULL;
}
}
}
}

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