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#ifndef _SWAY_KEY_STATE_H
#define _SWAY_KEY_STATE_H
#include <stdbool.h>
#include <stdint.h>
#include "container.h"
/* Keyboard state */
typedef uint32_t keycode;
// returns true if key has been pressed, otherwise false
bool check_key(keycode key);
// sets a key as pressed
void press_key(keycode key);
// unsets a key as pressed
void release_key(keycode key);
/* Pointer state */
enum pointer_values {
M_LEFT_CLICK = 272,
M_RIGHT_CLICK = 273,
M_SCROLL_CLICK = 274,
M_SCROLL_UP = 275,
M_SCROLL_DOWN = 276,
};
enum pointer_mode {
// Target
M_FLOATING = 1 << 0,
M_TILING = 1 << 1,
// Action
M_DRAGGING = 1 << 2,
M_RESIZING = 1 << 3,
};
extern struct pointer_state {
// mouse clicks
bool l_held : 1;
bool r_held : 1;
// scroll wheel
bool s_held : 1;
bool s_up : 1;
bool s_down :1;
// pointer position
struct mouse_origin{
int x, y;
} origin;
struct {
int x, y;
} delta;
// view pointer is over
swayc_t *view;
// Pointer mode
int mode;
// OLD
struct pointer_floating {
bool drag;
bool resize;
} floating;
struct pointer_tiling {
bool resize;
swayc_t *init_view;
struct wlc_origin lock_pos;
} tiling;
struct pointer_lock {
// Lock movement for certain edges
bool left;
bool right;
bool top;
bool bottom;
// Lock movement in certain directions
bool temp_left;
bool temp_right;
bool temp_up;
bool temp_down;
} lock;
} pointer_state;
// on button release unset mode depending on the button.
// on button press set mode conditionally depending on the button
void pointer_mode_set(uint32_t button, bool condition);
// Update mode in mouse motion
void pointer_mode_update(void);
// Reset mode on any keypress;
void pointer_mode_reset(void);
void start_floating(swayc_t *view);
void reset_floating(swayc_t *view);
void input_init(void);
#endif