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#include "sway/tree/container.h"
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#include "sway/tree/layout.h"
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#include "sway/output.h"
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#include "log.h"
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struct sway_container *container_output_destroy(struct sway_container *output) {
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if (!sway_assert(output, "cannot destroy null output")) {
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return NULL;
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}
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if (output->children->length > 0) {
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// TODO save workspaces when there are no outputs.
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// TODO also check if there will ever be no outputs except for exiting
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// program
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if (root_container.children->length > 1) {
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int p = root_container.children->items[0] == output;
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// Move workspace from this output to another output
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while (output->children->length) {
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struct sway_container *child = output->children->items[0];
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container_remove_child(child);
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container_add_child(root_container.children->items[p], child);
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}
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container_sort_workspaces(root_container.children->items[p]);
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arrange_windows(root_container.children->items[p],
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-1, -1);
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}
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}
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wl_list_remove(&output->sway_output->destroy.link);
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wl_list_remove(&output->sway_output->mode.link);
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wl_list_remove(&output->sway_output->transform.link);
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wl_list_remove(&output->sway_output->scale.link);
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wl_list_remove(&output->sway_output->damage_destroy.link);
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wl_list_remove(&output->sway_output->damage_frame.link);
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wlr_log(L_DEBUG, "OUTPUT: Destroying output '%s'", output->name);
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container_destroy(output);
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return &root_container;
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}
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