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#include "sway/tree/container.h"
#include "sway/tree/layout.h"
#include "sway/output.h"
#include "log.h"
struct sway_container *container_output_destroy(struct sway_container *output) {
if (!sway_assert(output, "cannot destroy null output")) {
return NULL;
}
if (output->children->length > 0) {
// TODO save workspaces when there are no outputs.
// TODO also check if there will ever be no outputs except for exiting
// program
if (root_container.children->length > 1) {
int p = root_container.children->items[0] == output;
// Move workspace from this output to another output
while (output->children->length) {
struct sway_container *child = output->children->items[0];
container_remove_child(child);
container_add_child(root_container.children->items[p], child);
}
container_sort_workspaces(root_container.children->items[p]);
arrange_windows(root_container.children->items[p],
-1, -1);
}
}
wl_list_remove(&output->sway_output->destroy.link);
wl_list_remove(&output->sway_output->mode.link);
wl_list_remove(&output->sway_output->transform.link);
wl_list_remove(&output->sway_output->scale.link);
wl_list_remove(&output->sway_output->damage_destroy.link);
wl_list_remove(&output->sway_output->damage_frame.link);
wlr_log(L_DEBUG, "OUTPUT: Destroying output '%s'", output->name);
container_destroy(output);
return &root_container;
}