#include "sway/tree/container.h" #include "sway/tree/layout.h" #include "sway/output.h" #include "log.h" struct sway_container *container_output_destroy(struct sway_container *output) { if (!sway_assert(output, "cannot destroy null output")) { return NULL; } if (output->children->length > 0) { // TODO save workspaces when there are no outputs. // TODO also check if there will ever be no outputs except for exiting // program if (root_container.children->length > 1) { int p = root_container.children->items[0] == output; // Move workspace from this output to another output while (output->children->length) { struct sway_container *child = output->children->items[0]; container_remove_child(child); container_add_child(root_container.children->items[p], child); } container_sort_workspaces(root_container.children->items[p]); arrange_windows(root_container.children->items[p], -1, -1); } } wl_list_remove(&output->sway_output->destroy.link); wl_list_remove(&output->sway_output->mode.link); wl_list_remove(&output->sway_output->transform.link); wl_list_remove(&output->sway_output->scale.link); wl_list_remove(&output->sway_output->damage_destroy.link); wl_list_remove(&output->sway_output->damage_frame.link); wlr_log(L_DEBUG, "OUTPUT: Destroying output '%s'", output->name); container_destroy(output); return &root_container; }