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#ifndef _SWAY_SERVER_H
#define _SWAY_SERVER_H
#include <stdbool.h>
#include <wayland-server.h>
#include <wlr/backend.h>
#include <wlr/backend/session.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_layer_shell.h>
#include <wlr/types/wlr_xdg_shell_v6.h>
#include <wlr/render/wlr_renderer.h>
// TODO WLR: make Xwayland optional
#include <wlr/xwayland.h>
struct sway_server {
struct wl_display *wl_display;
struct wl_event_loop *wl_event_loop;
const char *socket;
struct wlr_backend *backend;
struct wlr_compositor *compositor;
struct wlr_data_device_manager *data_device_manager;
struct sway_input_manager *input;
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struct wl_listener new_output;
struct wl_listener output_frame;
struct wlr_layer_shell *layer_shell;
struct wl_listener layer_shell_surface;
struct wlr_xdg_shell_v6 *xdg_shell_v6;
struct wl_listener xdg_shell_v6_surface;
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struct wlr_xwayland *xwayland;
struct wl_listener xwayland_surface;
struct wl_listener xwayland_ready;
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struct wlr_wl_shell *wl_shell;
struct wl_listener wl_shell_surface;
};
struct sway_server server;
bool server_init(struct sway_server *server);
void server_fini(struct sway_server *server);
void server_run(struct sway_server *server);
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void handle_new_output(struct wl_listener *listener, void *data);
void handle_layer_shell_surface(struct wl_listener *listener, void *data);
void handle_xdg_shell_v6_surface(struct wl_listener *listener, void *data);
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void handle_xwayland_surface(struct wl_listener *listener, void *data);
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void handle_wl_shell_surface(struct wl_listener *listener, void *data);
#endif