Commit Graph

781 Commits (f81c3d93cd6f61b20ae784297679283438def8df)

Author SHA1 Message Date
Drew DeVault 7da43ff8b0 Implement wlr_surface_flush_damage 8 years ago
nyorain 073dff63da Fix style issues 8 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching 8 years ago
Drew DeVault e2b7712302 Use texture->pixel_format instead of re-scanning 8 years ago
Drew DeVault 4de930542f Implement partial texture uploads 8 years ago
Drew DeVault bd2e9a7168 Style cleanup 8 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 8 years ago
Scott Anderson 1db97a9af9 Updated DRM cursor rendering 8 years ago
Drew DeVault 41b98f21e5 Merge pull request from acrisci/bug/no-switch-active-textures 8 years ago
nyorain fdab81e1c9 Use meson build system 8 years ago
Tony Crisci 9119be1dd1 Remove unnecessary calls to glActiveTexture 8 years ago
Tony Crisci effea557bb Implement destroying surfaces 8 years ago
Tony Crisci 6610aa7ca7 Implement shm buffer surface attach interface 8 years ago
Drew DeVault b08aa9fd35 Revert "Merge pull request from ascent12/meson" 8 years ago
Scott Anderson a2ba226ba3 Use subdir 8 years ago
Scott Anderson 924bf0f669 Changed build system to meson 8 years ago
Drew DeVault 8920b5d607 Merge branch 'wlcore' 8 years ago
Scott Anderson 0cd94f0cf0 Added software cursor fallback 8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer 8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP) 8 years ago
Drew DeVault f252c5a792 Manually transpose matricies in shader 8 years ago
Drew DeVault b18209c904 Switch to GLES2 8 years ago
Drew DeVault f4453d104d Reorganize wlr-common 8 years ago
Drew DeVault c9d5a0b2fb Clean up Wayland backend GL context and such 8 years ago
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives 8 years ago
Drew DeVault 7a25d6c50b Destroy gles3 wlr_surfaces 8 years ago
Drew DeVault 2b909e1729 Add error "handling" to gles3 backend 8 years ago
Drew DeVault cd6a40d816 Further improvements to rendering subsystem 8 years ago
Drew DeVault 83f8864f0a Add wlr_renderer and move quad rendering there 8 years ago
Drew DeVault 211488131f Add wlr_shader to wlr-render 8 years ago
Drew DeVault fc1dc1b5b0 Use constant VBO for quad, add matrix stuff 8 years ago