Since wlr_damage_ring now only works with buffer local coordinates, this
creates an inpedance mismatch for compositors that want to use this
function. Instead of compositors needing to the the conversion itself,
change thu function to take buffer local coordinates directly.
This wasn't that great:
1. Now that damage ring tracks damage across actual wlr_buffer objects,
it can use the buffer size to do any sort of cropping that needs to
happen.
2. The damage ring size really should be the size of the transformed
size of the output. Compositors currently have to call
`wlr_damage_ring_set_bounds()` where it might not be clear when to
call the function. Compositors can just check against the actual
output bounds that they care about when processing the damage.
Fixes: #3891
A struct wlr_xdg_toplevel_configure is passed in with the whole
state. This makes it a lot clearer that the size and WM state are
always sent to the client.
It was completely wrong: according to the protocol, the effective
geometry is only updated on commit time if there pending state has
new state from xdg_surface.set_window_geometry or
xdg_surface.set_window_geometry has never been sent at all.
This commit adds wlr_xdg_surface.geometry which correctly matches the
effective window geometry and removes now-useless
wlr_xdg_surface_get_geometry().
It seems that some scene compositors want to avoid wlr_scene_output_commit
and use the lower lever wlr_scene_output_build_state. However, build
state does not early return if a frame is not needed so compositors will
implement the check themselves. Let's add a helper function that compositors
can use to implement the check.
Technically pending_commit_damage is a private interface, so this lets
compositors not interface with private interfaces to implement the check.
This commit removes extra wlr_xdg_toplevel_set_parent() calls,
simplifies wlr_surface->wlr_xdg_toplevel conversion logic, makes related
structures store wlr_xdg_toplevel objects directly instead of
wlr_surface objects, and improves the code style.
This swaps the argument order of wlr_surface_accepts_touch() and
wlr_surface_accepts_tablet_v2(), putting the wlr_surface argument first
as should be the case for functions namespaced with wlr_surface_*.
This will let compositors know if changing adaptive_sync state has any
chance of working. When false, then the current state is the only
supported state, including if adaptive_sync is currently enabled as is
the case for Wayland and X11 backends.
When true, changing state might succeed, but no guarantee is made. It
just indicates that the backend does not already know it to be
impossible.