This is necessary for some grabs, which currently have no way of knowing
when the pointer/keyboard focus has left a surface. For example, without
this, a drag-and-drop grab can erroneously drop into a window that the
cursor is no longer over.
This is the plumbing needed to properly fix swaywm/sway#5220. The
existing fix, swaywm/sway#5222, relies on every grab's `enter()` hook
allowing a `NULL` surface. This is not guaranteed by the API and, in
fact, is not the case for the xdg-shell popup grab and results in a
crash when the cursor leaves a surface and does not immediately enter
another one while a popup is open (#2161).
This fix also adds an assertion to wlr_seat_pointer_notify_enter() that
ensures it's never called with a `NULL` surface. This will make Sway
crash much more until it fixes its usage of the API, so we should land
this at the same time as a fix in Sway (which I haven't posted yet).
This fixes a crash that happens when a client requests a frame on a
backend that does not implement export_dmabuf.
An assertion fails with the message:
sway: types/wlr_output.c:777: wlr_output_lock_attach_render: Assertion
`output->attach_render_locks > 0' failed.
This introduces the enter and leave events for wlr_keyboard_group.
The enter event is emitted when a keyboard is added to the group while a
key is pressed that is not pressed by any other keyboard in the group.
The data is a wl_array of the pressed key codes unique to the keyboard
that should now be considered pressed.
Similarly the leave event is emitted when a keyboard is removed from the
group while at least one key is pressed that is not pressed by any other
keyboard in the group. The data is a wl_array of the pressed key codes
unique to the keyboard that should now be considered released.
The purpose of these events are to allow the compositor to update its
state to avoid corruption. Additionally, for the leave event, the
focused surface may have been notified of a key press for some or all of
the key codes and needs to be notified of a key release to avoid state
corruption.
These were previously emitted as normal key events, but they are not
normal key events. There is no actual key press or release associated
with the events. It's purely for state keeping purposes. Emitting them
as separate events allows the compositor to handle them differently.
Since these are purely for state keeping purposes and are not associated
with an actual key being pressed or released, bindings should not be
triggered as a result of these events.
We should throw a protocol error if the relevant capability has never
existed when get_(pointer|keyboard|touch) is called. Otherwise, it
should succeed, even if the capability is not currently present.
This follows the spec, and avoids possible races with the client when
capabilities are lost.
Closes: https://github.com/swaywm/wlroots/issues/2227
When calling assert(0) instead of returning a value, -Wreturn-type
warnings are triggered because assertions can be disabled. Replace these
assertions with abort().
This is currently inconsistent with the rest of the library and a bit of
a footgun for new compositors. However, this breaks the API in a very
unfortunate way for existing compositors.
This is necessary so that sway can determine when to start emulating
pointer events -- it shouldn't start doing so during an implicit grab,
even if the pen is over a surface that doesn't bind tablet input.
Refs swaywm/sway#5302.
In the case that only one axis received an event, rotating the input can
cause the change to actually happen on the other axis, as far as clients
are concerned.
This commit updates the axes flags to be consistent post-rotation.
Fixesswaywm/sway#4776.
A client requesting frames in the ready callback may miss frames that
happen while it is waiting to receive the event or sending the request.
If that happens, the client will have an outdated frame for an
indefinite period. A new frame might not be scheduled for a very long
time.
With this change, clients will receive new frames immediately upon
request.
Check for a NULL keyboard_state.keyboard value in
seat_client_create_keyboard() before trying to use it, as is done in
other functions like seat_client_send_repeat_info(). Prevents a segfault
in certain situations on keyboard removal, as seen in the sway issue.
Closes: https://github.com/swaywm/sway/issues/5205
Closes: https://github.com/swaywm/wlroots/issues/2073
GCC is complaining about a maybe-uninitialized variable when doing a
release build. Even if that can't actually happen because all enum
values are handled, add an abort call to silence the warning.
Most of the pending output state is not forwarded to the backend prior
to an output commit. For instance, wlr_output_set_mode just stashes the
mode without calling any wlr_output_impl function.
wlr_output_impl.commit is responsible for applying the pending mode.
However, there are exceptions to this rule. The first one is
wlr_output_attach_render. It won't go away before renderer v6 is
complete, because it needs to set the current EGL surface.
The second one is wlr_output_attach_buffer.
wlr_output_impl.attach_buffer is removed in [1].
When wlr_output_rollback is called, all pending state is supposed to be
cleared. This works for all the state except the two exceptions
mentionned above. To fix this, introduce wlr_output_impl.rollback.
Right now, the backend resets the current EGL surface. This prevents GL
commands from affecting the output after wlr_output_rollback.
This patch is required for FBO-based outputs to work properly. The
compositor might be using FBOs for its own purposes [2], having leftover
FBO state can have bad consequences.
[1]: https://github.com/swaywm/wlroots/pull/2097
[2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
Check that buffer can be scanned out in wlr_output_test instead of
wlr_output_attach_buffer. This allows the backend to have access to the
whole pending state when performing the check.
This brings the wlr_output API more in line with the KMS API.
This removes the need for wlr_output_attach_buffer to return a value,
and for wlr_output_impl.attach_buffer.
Consumers call wlr_buffer_lock. Once all consumers are done with the
buffer, only the producer should have a reference to the buffer. In this
case, we can release the buffer (and let the producer re-use it).
This fixes an assertion failure if a client tries to do this, e.g. by
creating multiple toplevel objects for the same surface. If the same
role data is set multiple times, this does not cause an error, which is
how cursors use this interface.
This patch disambiguates the needs_frame event by uncoupling it from
damage. A new separate damage event is emitted when the backend damages
the output (this happens e.g. VT is changed or software cursors are
used). The event specifies the damaged region.
The wlr_output.damage field is removed. wlr_output is no longer
responsible for tracking its own damage, this is wlr_output_damage's
job.
This is a breaking change, but wlr_output_damage users shouldn't need an
update.
Bugs fixed:
- Screen flashes on VT switch
- Cursor damage issues on the X11 and headless backends
Closes: https://github.com/swaywm/sway/issues/5086
This way, wlr_output_schedule_frame will always be followed by a
wlr_output_commit. This forces the compositor to render an extra
frame before stopping the rendering loop.
To test, run wleird's frame-callback [1], make sure it's the only
visible client on the output and check the interval between frame
events is the output's refresh period instead of zero.
[1]: https://github.com/emersion/wleird/blob/master/frame-callback.c
Closes: https://github.com/swaywm/wlroots/issues/2051
Split out the client/resource handling out of wlr_buffer by introducing
wlr_client_buffer. Make wlr_buffer an interface so that compositors can
create their own wlr_buffers (e.g. backed by GBM, like glider [1]).
[1]: c66847dd1c/include/gbm_allocator.h (L7)
This function allowed backends to provide a custom function for frame
scheduling. Before resuming the rendering loop, the DRM and Wayland
backends would wait for vsync.
There isn't a clear benefit of doing this. The only upside is that we
get more stable timings: the delay between two repaints doesn't change too
much and is close to a mutliple of the refresh rate.
However this introduces latency, especially when a client misses a
frame. For instance a fullscreen game missing vblank will need to wait
more than a whole frame before being able to display new content. This
worst case scenario happens as follows:
- Client is still rendering its frame and cannot submit it in time
- Deadline is reached
- Compositor decides to stop the rendering loop since nothing changed on
screen
- Client finally manages to render its frame, submits it
- Compositor calls wlr_output_schedule_frame
- DRM backend waits for next vblank
- The wlr_output frame event is fired, compositor draws new content on screen
- On the second next vblank, the new content reaches the screen
With this patch, the wlr_output frame event is fired immediately when
the client submits its late frame.
This change also makes it easier to support variable refresh rate, since
VRR is all about being able to present too-late frames earlier.
References: https://github.com/swaywm/wlroots/issues/1925
This makes sure the `wl_list_remove(&output_power->link)` in
`output_power_destroy()` does not crash even when the output_power never
got added to a list. This can e.g. happen in the `mgmt->output ==
output` error path of `output_power_manager_get_output_power`.