272 Commits (4f888861997ee7314fde868eede6b2474a299679)

Author SHA1 Message Date
Drew DeVault c24351681f Refactor EGL handling
7 years ago
Drew DeVault 7095274a9e Merge branch 'master' into drm_buffer
7 years ago
Drew DeVault 3c12a32d1f Merge pull request #58 from acrisci/feature/enable-gl-blending
7 years ago
Tony Crisci 49e97857c7 enable gl blending
7 years ago
Drew DeVault 888986b038 Remove excess logging
7 years ago
Drew DeVault 7da43ff8b0 Implement wlr_surface_flush_damage
7 years ago
nyorain 073dff63da Fix style issues
7 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching
7 years ago
Drew DeVault e2b7712302 Use texture->pixel_format instead of re-scanning
7 years ago
Drew DeVault 4de930542f Implement partial texture uploads
7 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload
8 years ago
Drew DeVault 41b98f21e5 Merge pull request #42 from acrisci/bug/no-switch-active-textures
8 years ago
nyorain fdab81e1c9 Use meson build system
8 years ago
Tony Crisci 9119be1dd1 Remove unnecessary calls to glActiveTexture
8 years ago
Tony Crisci effea557bb Implement destroying surfaces
8 years ago
Tony Crisci 6610aa7ca7 Implement shm buffer surface attach interface
8 years ago
Drew DeVault 8920b5d607 Merge branch 'wlcore'
8 years ago
Scott Anderson 0cd94f0cf0 Added software cursor fallback
8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault f252c5a792 Manually transpose matricies in shader
8 years ago
Drew DeVault b18209c904 Switch to GLES2
8 years ago