This commit allows to make a role as not represented by an object,
which fixes calling role commit handlers for roles like cursor
surfaces.
Fixes: 099b9de752
Currently, an icon surface's role_data is set manually to a struct
wlr_drag_icon, which is hacky, incorrect (as role_data is supposed
to be the surface's role object, and drag icons don't have them), and
will be disallowed by future changes.
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
Many issues here:
- wlr_output_cursor_set_buffer() takes a buffer already scaled for
the output, not a buffer with scale=1.
- wlr_output_cursor.{width,height,hotspot_x,hotspot_y} are in output
buffer coordinates.
- render_cursor_buffer() had hardcoded no-ops for scale and
transform, instead of using the cursor surface's.
Fixes: b64e7e88bf ("output: add output_cursor_set_texture()")
We'll soon introduce a unified wlr_surface map event. Up until now, compositors
have been using wlr_xwayland_surface's map event to setup various wlr_surface
related listeners (e.g. commit). This will no longer be possible when that
event is moved over to wlr_surface. Introduce new events where the compositor
can add/remove wlr_surface event listeners.
This is to allow for compositors that want to be more implicit about
how their scene is organized. Such a compositor may want to walk up
at a certain scene node to find something such as a surface to focus on.