Clients may, for example, commit an exclusive zone larger than the
output dimensions. Compositors must handle this gracefully, which likely
requires more work on the compositor side but returning a usable area
with negative width or height in wlr_scene_layer_surface_v1_configure()
is nonsensical.
If we hit this case, we effectively failed to render something, this might
be because a texture failed to upload or the texture is momentarily
unavailable after a GPU reset. If we fail to render, we have to continue
to track damage for the next frame in hopes that the texture becomes
available then.
An alternative approach would be to fail the commit completely if we
find this case, but in the case of gpu resets, clients may not commit
a new buffer for a while, and a frozen display does not help.
This fixes damage tracking issues after a gpu reset.
We will soon support custom swapchains. In order to track output damage
we should instead use the damage_ring which will hold all the buffers
we are currently tracking anyway across an arbitrary amount of swapchains.
We would fail to call scene_node_update() which would then call output
events for us. We need to make sure to update the node when we first map
a buffer, as the comment explained.
Stop trying to maintain a per-file _POSIX_C_SOURCE. Instead,
require POSIX.1-2008 globally. A lot of core source files depend
on that already.
Some care must be taken on a few select files where we need a bit
more than POSIX. Some files need XSI extensions (_XOPEN_SOURCE) and
some files need BSD extensions (_DEFAULT_SOURCE). In both cases,
these feature test macros imply _POSIX_C_SOURCE. Make sure to not
define both these macros and _POSIX_C_SOURCE explicitly to avoid
POSIX requirement conflicts (e.g. _POSIX_C_SOURCE says POSIX.1-2001
but _XOPEN_SOURCE says POSIX.1-2008).
Additionally, there is one special case in render/vulkan/vulkan.c.
That file needs major()/minor(), and these are system-specific.
On FreeBSD, _POSIX_C_SOURCE hides system-specific symbols so we need
to make sure it's not defined for this file. On Linux, we can
explicitly include <sys/sysmacros.h> and ensure that apart from
symbols defined there the file only uses POSIX toys.
- Add POSIX 1993.09 compliance macro in source files that use
"struct timespec";
- Add POSIX 2001.12 compliance macro in source files that use
"struct sigaction" and the SA_SIGINFO macro, or the fchmod()
function;
- Add POSIX 2008.09 compliance macro in source files that use the
getline() function.
These compliance macros are enough for wlroots to compile with the
git-master version of uClibc-ng.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
When we cleared the pending backend damage when the output committed,
we would not take into account the output transform. It's easiest to fix
this by just changing pending_commit_damage to always have transformed
coordinates.
Direct scanout damage will just accumulate on the damage ring while in
direct scanout and properly damage when we exit anyway. On the flip side
since we now manage backend damage submission ourselves, this won't break
that either.
We want to call the outputs updated signal when an output scale or transform
changes. Otherwise helpers like the scene surface helpers will not be
notified of scale changes and not pass them to clients.
There were a couple of problems with this:
1. The behavior is unexpected. Typically objects in wlroots won't
also destroy objects that they depend on. For instance, wlr_scene_output
will not destroy the wlr_output when it's destroyed. It shouldn't be any
different for scene layouts.
2. This fixes a crash where because wlr_output_layout and wlr_scene_output
are both addons to wlr_output, we might get into a situation where
wl_list_for_each_safe might malfunction. See [1]
This means that the compositor needs to manually destroy the output
when they destroy the layout, hence ~breaking. Compositors can just
call `wlr_scene_output_destroy()` if they want to destroy both at the
same time.
[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4358#note_2106260
This reverts commit 1a731596c5.
Co-authored-by: Kirill Primak <vyivel@eclair.cafe>
Opaque region is a optimization hint, (bugs outstanding) it will not
change the output contents, therefore damage does not need to be submitted.
However, we still need to update the visibility state of the other
nodes in the tree. To do this call scene_update_region() by ourselves
but not `scene_node_update()` which will damage the outputs.
We need to intersect the opaque region with the node size or else we'll
get damage tracking effects with compositors attempting to use
wlr_scene_buffer_set_opaque_region() along with resizing the buffer
at the same time in a certain order.
Consider this: I have a new buffer that I want to commit to my scene buffer
that is smaller than the old one. However, I still have the old opaque
region that is the size of the old larger buffer, so that means that
for the small moment between when we reconfigure the opaque region for the
new buffer the opaque region will be oversized. Scene logic will then
try to apply occluding optimizations outside of the node boundaries
causing damage artifacts.
Without a round in this case the damage region is translated to truncated coordinates, potentially
misplacing it relative to the actual position of that region in the output buffer.