Cleanup wlr_matrix.h includes

Many files used to require wlr_matrix but no longer do.
master
Simon Ser 1 year ago
parent 7661ab2bf1
commit 56ec13596a

@ -16,7 +16,6 @@
#include <wlr/backend/interface.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include <wlr/util/transform.h>

@ -9,7 +9,6 @@
#include <wayland-util.h>
#include <wlr/render/swapchain.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "backend/drm/drm.h"
#include "backend/drm/util.h"

@ -12,7 +12,6 @@
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_layer.h>
#include <wlr/util/log.h>

@ -17,7 +17,6 @@
#include <wlr/interfaces/wlr_pointer.h>
#include <wlr/interfaces/wlr_touch.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "backend/x11.h"

@ -11,7 +11,6 @@
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_fullscreen_shell_v1.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/box.h>

@ -14,7 +14,6 @@
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output.h>

@ -13,7 +13,6 @@
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_pointer.h>
#include <wlr/types/wlr_tablet_tool.h>

@ -15,7 +15,6 @@
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include <xkbcommon/xkbcommon.h>
#include "cat.h"

@ -10,7 +10,6 @@
#include <wlr/backend/session.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>

@ -15,7 +15,6 @@
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_touch.h>
#include <wlr/util/log.h>
#include <xkbcommon/xkbcommon.h>

@ -9,7 +9,6 @@
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "render/egl.h"
#include "render/gles2.h"

@ -4,7 +4,6 @@
#include <stdlib.h>
#include <wayland-server.h>
#include <wlr/render/interface.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>

@ -9,7 +9,6 @@
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_drm.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_shm.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>

@ -5,7 +5,6 @@
#include <wlr/render/swapchain.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h>
#include <wlr/util/transform.h>

@ -6,7 +6,6 @@
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/swapchain.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_layer.h>
#include <wlr/util/log.h>
#include "render/allocator/allocator.h"

@ -7,7 +7,6 @@
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_scene.h>

@ -4,7 +4,6 @@
#include <wlr/render/interface.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_subcompositor.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/log.h>

@ -4,7 +4,6 @@
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_screencopy_v1.h>
#include <wlr/backend.h>
#include <wlr/util/box.h>

Loading…
Cancel
Save