622 Commits (1d64e12391a638201c679e71d4e22bb45e5faa8e)

Author SHA1 Message Date
nyorain fdab81e1c9 Use meson build system
8 years ago
Tony Crisci 9119be1dd1 Remove unnecessary calls to glActiveTexture
8 years ago
Tony Crisci effea557bb Implement destroying surfaces
8 years ago
Tony Crisci 6610aa7ca7 Implement shm buffer surface attach interface
8 years ago
Drew DeVault b08aa9fd35 Revert "Merge pull request #27 from ascent12/meson"
8 years ago
Scott Anderson a2ba226ba3 Use subdir
8 years ago
Scott Anderson 924bf0f669 Changed build system to meson
8 years ago
Drew DeVault 8920b5d607 Merge branch 'wlcore'
8 years ago
Scott Anderson 0cd94f0cf0 Added software cursor fallback
8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault f252c5a792 Manually transpose matricies in shader
8 years ago
Drew DeVault b18209c904 Switch to GLES2
8 years ago
Drew DeVault f4453d104d Reorganize wlr-common
8 years ago
Drew DeVault c9d5a0b2fb Clean up Wayland backend GL context and such
8 years ago
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault 7a25d6c50b Destroy gles3 wlr_surfaces
8 years ago
Drew DeVault 2b909e1729 Add error "handling" to gles3 backend
8 years ago
Drew DeVault cd6a40d816 Further improvements to rendering subsystem
8 years ago
Drew DeVault 83f8864f0a Add wlr_renderer and move quad rendering there
8 years ago
Drew DeVault 211488131f Add wlr_shader to wlr-render
8 years ago
Drew DeVault fc1dc1b5b0 Use constant VBO for quad, add matrix stuff
8 years ago