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@ -138,7 +138,7 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
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struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) {
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return alloc_ds(renderer, ds, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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&renderer->output_ds_layout, &renderer->output_descriptor_pools,
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&renderer->output_ds_srgb_layout, &renderer->output_descriptor_pools,
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&renderer->last_output_pool_size);
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}
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@ -1045,10 +1045,20 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
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vkDestroySamplerYcbcrConversion(dev->dev, pipeline_layout->ycbcr.conversion, NULL);
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}
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if (renderer->output_ds_lut3d_dummy_pool) {
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vulkan_free_ds(renderer, renderer->output_ds_lut3d_dummy_pool,
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renderer->output_ds_lut3d_dummy);
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}
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vkDestroyImageView(dev->dev, renderer->dummy3d_image_view, NULL);
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vkDestroyImage(dev->dev, renderer->dummy3d_image, NULL);
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vkFreeMemory(dev->dev, renderer->dummy3d_mem, NULL);
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vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
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vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
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vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_layout, NULL);
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vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_srgb_layout, NULL);
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vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_lut3d_layout, NULL);
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vkDestroyCommandPool(dev->dev, renderer->command_pool, NULL);
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vkDestroySampler(dev->dev, renderer->output_sampler_lut3d, NULL);
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if (renderer->read_pixels_cache.initialized) {
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vkFreeMemory(dev->dev, renderer->read_pixels_cache.dst_img_memory, NULL);
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@ -1384,13 +1394,11 @@ static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
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return true;
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}
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static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
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VkDescriptorSetLayout *out_ds_layout,
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VkPipelineLayout *out_pipe_layout) {
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static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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VkDescriptorSetLayoutBinding ds_binding = {
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VkDescriptorSetLayoutBinding ds_binding_input = {
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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.descriptorCount = 1,
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@ -1401,32 +1409,83 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
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VkDescriptorSetLayoutCreateInfo ds_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.bindingCount = 1,
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.pBindings = &ds_binding,
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.pBindings = &ds_binding_input,
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};
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res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, out_ds_layout);
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res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, &renderer->output_ds_srgb_layout);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateDescriptorSetLayout", res);
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return false;
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}
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VkSamplerCreateInfo sampler_create_info = {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.magFilter = VK_FILTER_LINEAR,
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.minFilter = VK_FILTER_LINEAR,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.minLod = 0.f,
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.maxLod = 0.25f,
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};
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res = vkCreateSampler(renderer->dev->dev, &sampler_create_info, NULL,
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&renderer->output_sampler_lut3d);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateSampler", res);
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return false;
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}
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VkDescriptorSetLayoutBinding ds_binding_lut3d = {
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pImmutableSamplers = &renderer->output_sampler_lut3d,
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};
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VkDescriptorSetLayoutCreateInfo ds_lut3d_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.bindingCount = 1,
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.pBindings = &ds_binding_lut3d,
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};
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res = vkCreateDescriptorSetLayout(dev, &ds_lut3d_info, NULL,
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&renderer->output_ds_lut3d_layout);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateDescriptorSetLayout", res);
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return false;
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}
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// pipeline layout -- standard vertex uniforms, no shader uniforms
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VkPushConstantRange pc_ranges[1] = {
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VkPushConstantRange pc_ranges[2] = {
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{
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.offset = 0,
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.size = sizeof(struct wlr_vk_vert_pcr_data),
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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},
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{
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.offset = sizeof(struct wlr_vk_vert_pcr_data),
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.size = sizeof(struct wlr_vk_frag_output_pcr_data),
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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},
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};
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VkDescriptorSetLayout out_ds_layouts[2] = {
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renderer->output_ds_srgb_layout,
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renderer->output_ds_lut3d_layout,
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};
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VkPipelineLayoutCreateInfo pl_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 1,
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.pSetLayouts = out_ds_layout,
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.pushConstantRangeCount = 1,
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.setLayoutCount = 2,
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.pSetLayouts = out_ds_layouts,
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.pushConstantRangeCount = 2,
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.pPushConstantRanges = pc_ranges,
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};
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res = vkCreatePipelineLayout(dev, &pl_info, NULL, out_pipe_layout);
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res = vkCreatePipelineLayout(dev, &pl_info, NULL, &renderer->output_pipe_layout);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreatePipelineLayout", res);
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return false;
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@ -1820,6 +1879,106 @@ struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
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return pipeline_layout;
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}
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/* The fragment shader for the blend->image subpass can be configured to either
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* use or not a sampler3d lookup table; however, even if the shader does not use
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* the sampler, a valid descriptor set should be bound. Create that here, linked to
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* a 1x1x1 image.
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*/
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static bool init_dummy_images(struct wlr_vk_renderer *renderer) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
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VkImageCreateInfo img_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.imageType = VK_IMAGE_TYPE_3D,
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.format = format,
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.mipLevels = 1,
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.arrayLayers = 1,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.extent = (VkExtent3D) { 1, 1, 1 },
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
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};
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res = vkCreateImage(dev, &img_info, NULL, &renderer->dummy3d_image);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImage failed", res);
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return false;
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}
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VkMemoryRequirements mem_reqs = {0};
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vkGetImageMemoryRequirements(dev, renderer->dummy3d_image, &mem_reqs);
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int mem_type_index = vulkan_find_mem_type(renderer->dev,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
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if (mem_type_index == -1) {
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wlr_log(WLR_ERROR, "Failed to find suitable memory type");
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return false;
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}
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VkMemoryAllocateInfo mem_info = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = mem_reqs.size,
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.memoryTypeIndex = mem_type_index,
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};
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res = vkAllocateMemory(dev, &mem_info, NULL, &renderer->dummy3d_mem);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkAllocateMemory failed", res);
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return false;
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}
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res = vkBindImageMemory(dev, renderer->dummy3d_image, renderer->dummy3d_mem, 0);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkBindMemory failed", res);
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return false;
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}
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VkImageViewCreateInfo view_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.viewType = VK_IMAGE_VIEW_TYPE_3D,
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.format = format,
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.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
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.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
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.subresourceRange = (VkImageSubresourceRange) {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.image = renderer->dummy3d_image,
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};
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res = vkCreateImageView(dev, &view_info, NULL, &renderer->dummy3d_image_view);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImageView failed", res);
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return false;
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}
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renderer->output_ds_lut3d_dummy_pool = vulkan_alloc_texture_ds(renderer,
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renderer->output_ds_lut3d_layout, &renderer->output_ds_lut3d_dummy);
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if (!renderer->output_ds_lut3d_dummy_pool) {
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wlr_log(WLR_ERROR, "Failed to allocate descriptor");
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return false;
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}
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VkDescriptorImageInfo ds_img_info = {
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.imageView = renderer->dummy3d_image_view,
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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};
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VkWriteDescriptorSet ds_write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.dstSet = renderer->output_ds_lut3d_dummy,
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.pImageInfo = &ds_img_info,
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};
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vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
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return true;
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}
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// Creates static render data, such as sampler, layouts and shader modules
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// for the given renderer.
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// Cleanup is done by destroying the renderer.
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@ -1827,8 +1986,11 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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if (!init_blend_to_output_layouts(renderer, &renderer->output_ds_layout,
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&renderer->output_pipe_layout)) {
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if (!init_blend_to_output_layouts(renderer)) {
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return false;
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}
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if (!init_dummy_images(renderer)) {
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return false;
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}
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