Co-authored-by: Manuel Stoeckl <code@mstoeckl.com>master
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#ifndef RENDER_COLOR_H
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#define RENDER_COLOR_H
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#include <stdint.h>
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#include <wlr/util/addon.h>
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/**
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* The formula is approximated via a 3D look-up table. A 3D LUT is a
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* three-dimensional array where each element is an RGB triplet. The flat lut_3d
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* array has a length of dim_len³.
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*
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* Color channel values in the range [0.0, 1.0] are mapped linearly to
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* 3D LUT indices such that 0.0 maps exactly to the first element and 1.0 maps
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* exactly to the last element in each dimension.
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*
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* The offset of the RGB triplet given red, green and blue indices r_index,
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* g_index and b_index is:
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*
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* offset = 3 * (r_index + dim_len * g_index + dim_len * dim_len * b_index)
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*/
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struct wlr_color_transform_lut3d {
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float *lut_3d;
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size_t dim_len;
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};
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enum wlr_color_transform_type {
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COLOR_TRANSFORM_SRGB,
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COLOR_TRANSFORM_LUT_3D,
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};
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struct wlr_color_transform {
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int ref_count;
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struct wlr_addon_set addons; // per-renderer helper state
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enum wlr_color_transform_type type;
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struct wlr_color_transform_lut3d lut3d;
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};
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#endif
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/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_RENDER_COLOR_H
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#define WLR_RENDER_COLOR_H
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#include <stdbool.h>
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#include <sys/types.h>
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/**
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* A color transformation formula, which maps a linear color space with
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* sRGB primaries to an output color space.
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*
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* For ease of use, this type is heap allocated and reference counted.
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* Use wlr_color_transform_ref()/wlr_color_transform_unref(). The initial reference
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* count after creation is 1.
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*
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* Color transforms are immutable; their type/parameters should not be changed,
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* and this API provides no functions to modify them after creation.
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*
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* This formula may be implemented using a 3d look-up table, or some other
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* means.
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*/
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struct wlr_color_transform;
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/**
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* Initialize a color transformation to convert linear
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* (with sRGB(?) primaries) to an ICC profile. Returns NULL on failure.
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*/
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struct wlr_color_transform *wlr_color_transform_init_linear_to_icc(
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const void *data, size_t size);
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/**
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* Initialize a color transformation to apply sRGB encoding.
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* Returns NULL on failure.
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*/
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struct wlr_color_transform *wlr_color_transform_init_srgb(void);
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/**
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* Increase the reference count of the color transform by 1.
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*/
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void wlr_color_transform_ref(struct wlr_color_transform *tr);
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/**
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* Reduce the reference count of the color transform by 1; freeing it and
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* all associated resources when the reference count hits zero.
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*/
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void wlr_color_transform_unref(struct wlr_color_transform *tr);
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#endif
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#include <assert.h>
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#include <lcms2.h>
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#include <stdlib.h>
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#include <wlr/util/log.h>
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#include <wlr/util/addon.h>
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#include <wlr/render/color.h>
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#include "render/color.h"
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static const cmsCIExyY srgb_whitepoint = { 0.3127, 0.3291, 1 };
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static const cmsCIExyYTRIPLE srgb_primaries = {
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.Red = { 0.64, 0.33, 1 },
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.Green = { 0.3, 0.6, 1 },
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.Blue = { 0.15, 0.06, 1},
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};
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static void handle_lcms_error(cmsContext ctx, cmsUInt32Number code, const char *text) {
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wlr_log(WLR_ERROR, "[lcms] %s", text);
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}
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struct wlr_color_transform *wlr_color_transform_init_linear_to_icc(
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const void *data, size_t size) {
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struct wlr_color_transform *tx = NULL;
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cmsContext ctx = cmsCreateContext(NULL, NULL);
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if (ctx == NULL) {
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wlr_log(WLR_ERROR, "cmsCreateContext failed");
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return false;
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}
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cmsSetLogErrorHandlerTHR(ctx, handle_lcms_error);
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cmsHPROFILE icc_profile = cmsOpenProfileFromMemTHR(ctx, data, size);
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if (icc_profile == NULL) {
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wlr_log(WLR_ERROR, "cmsOpenProfileFromMemTHR failed");
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goto out_ctx;
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}
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if (cmsGetDeviceClass(icc_profile) != cmsSigDisplayClass) {
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wlr_log(WLR_ERROR, "ICC profile must have the Display device class");
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goto out_icc_profile;
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}
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cmsToneCurve *linear_tone_curve = cmsBuildGamma(ctx, 1);
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if (linear_tone_curve == NULL) {
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wlr_log(WLR_ERROR, "cmsBuildGamma failed");
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goto out_icc_profile;
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}
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cmsToneCurve *linear_tf[] = {
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linear_tone_curve,
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linear_tone_curve,
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linear_tone_curve,
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};
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cmsHPROFILE srgb_profile = cmsCreateRGBProfileTHR(ctx, &srgb_whitepoint,
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&srgb_primaries, linear_tf);
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if (srgb_profile == NULL) {
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wlr_log(WLR_ERROR, "cmsCreateRGBProfileTHR failed");
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goto out_linear_tone_curve;
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}
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cmsHTRANSFORM lcms_tr = cmsCreateTransformTHR(ctx,
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srgb_profile, TYPE_RGB_FLT, icc_profile, TYPE_RGB_FLT,
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INTENT_RELATIVE_COLORIMETRIC, 0);
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if (lcms_tr == NULL) {
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wlr_log(WLR_ERROR, "cmsCreateTransformTHR failed");
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goto out_srgb_profile;
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}
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size_t dim_len = 33;
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float *lut_3d = calloc(3 * dim_len * dim_len * dim_len, sizeof(float));
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if (lut_3d == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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goto out_lcms_tr;
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}
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float factor = 1.0f / (dim_len - 1);
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for (size_t b_index = 0; b_index < dim_len; b_index++) {
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for (size_t g_index = 0; g_index < dim_len; g_index++) {
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for (size_t r_index = 0; r_index < dim_len; r_index++) {
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float rgb_in[3] = {
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r_index * factor,
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g_index * factor,
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b_index * factor,
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};
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float rgb_out[3];
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// TODO: use a single call to cmsDoTransform for the entire calculation?
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// this does require allocating an extra temp buffer
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cmsDoTransform(lcms_tr, rgb_in, rgb_out, 1);
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size_t offset = 3 * (r_index + dim_len * g_index + dim_len * dim_len * b_index);
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// TODO: maybe clamp values to [0.0, 1.0] here?
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lut_3d[offset] = rgb_out[0];
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lut_3d[offset + 1] = rgb_out[1];
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lut_3d[offset + 2] = rgb_out[2];
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}
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}
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}
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tx = calloc(1, sizeof(struct wlr_color_transform));
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if (!tx) {
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goto out_lcms_tr;
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}
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tx->type = COLOR_TRANSFORM_LUT_3D;
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tx->lut3d.dim_len = dim_len;
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tx->lut3d.lut_3d = lut_3d;
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tx->ref_count = 1;
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wlr_addon_set_init(&tx->addons);
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out_lcms_tr:
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cmsDeleteTransform(lcms_tr);
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out_linear_tone_curve:
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cmsFreeToneCurve(linear_tone_curve);
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out_srgb_profile:
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cmsCloseProfile(srgb_profile);
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out_icc_profile:
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cmsCloseProfile(icc_profile);
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out_ctx:
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cmsDeleteContext(ctx);
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return tx;
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}
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struct wlr_color_transform *wlr_color_transform_init_srgb(void) {
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struct wlr_color_transform *tx = calloc(1, sizeof(struct wlr_color_transform));
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if (!tx) {
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return NULL;
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}
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tx->type = COLOR_TRANSFORM_SRGB;
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tx->ref_count = 1;
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wlr_addon_set_init(&tx->addons);
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return tx;
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}
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static void color_transform_destroy(struct wlr_color_transform *tr) {
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free(tr->lut3d.lut_3d);
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wlr_addon_set_finish(&tr->addons);
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free(tr);
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}
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void wlr_color_transform_ref(struct wlr_color_transform *tr) {
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tr->ref_count += 1;
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}
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void wlr_color_transform_unref(struct wlr_color_transform *tr) {
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if (!tr) {
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return;
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}
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assert(tr->ref_count > 0);
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tr->ref_count -= 1;
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if (tr->ref_count == 0) {
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color_transform_destroy(tr);
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}
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}
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