Refactor out wlr_touch_state

master
Dominique Martinet 7 years ago
parent bd67849c03
commit ba20d5b3ca

@ -10,7 +10,13 @@
struct wlr_touch *wlr_libinput_touch_create(
struct libinput_device *libinput_dev) {
assert(libinput_dev);
return wlr_touch_create(NULL, NULL);
struct wlr_touch *wlr_touch = calloc(1, sizeof(struct wlr_touch));
if (!wlr_touch) {
wlr_log(L_ERROR, "Unable to allocate wlr_touch");
return NULL;
}
wlr_touch_init(wlr_touch, NULL);
return wlr_touch;
}
void handle_touch_down(struct libinput_event *event,

@ -3,11 +3,11 @@
#include <wlr/types/wlr_touch.h>
struct wlr_touch_impl {
void (*destroy)(struct wlr_touch_state *state);
void (*destroy)(struct wlr_touch *touch);
};
struct wlr_touch *wlr_touch_create(struct wlr_touch_impl *impl,
struct wlr_touch_state *state);
void wlr_touch_init(struct wlr_touch *touch,
struct wlr_touch_impl *impl);
void wlr_touch_destroy(struct wlr_touch *touch);
#endif

@ -3,11 +3,9 @@
#include <wayland-server.h>
#include <stdint.h>
struct wlr_touch_state;
struct wlr_touch_impl;
struct wlr_touch {
struct wlr_touch_state *state;
struct wlr_touch_impl *impl;
struct {

@ -4,22 +4,20 @@
#include <wlr/types/wlr_touch.h>
#include <wlr/interfaces/wlr_touch.h>
struct wlr_touch *wlr_touch_create(struct wlr_touch_impl *impl,
struct wlr_touch_state *state) {
struct wlr_touch *touch = calloc(1, sizeof(struct wlr_touch));
void wlr_touch_init(struct wlr_touch *touch,
struct wlr_touch_impl *impl) {
touch->impl = impl;
touch->state = state;
wl_signal_init(&touch->events.down);
wl_signal_init(&touch->events.up);
wl_signal_init(&touch->events.motion);
wl_signal_init(&touch->events.cancel);
return touch;
}
void wlr_touch_destroy(struct wlr_touch *touch) {
if (!touch) return;
if (touch->impl) {
touch->impl->destroy(touch->state);
}
if (touch->impl && touch->impl->destroy) {
touch->impl->destroy(touch);
} else {
free(touch);
}
}

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