Merge branch 'wlcore'

master
Drew DeVault 8 years ago
commit 8920b5d607

@ -63,4 +63,4 @@ add_subdirectory(session)
add_subdirectory(render) add_subdirectory(render)
add_subdirectory(util) add_subdirectory(util)
add_subdirectory(example) add_subdirectory(examples)

@ -65,3 +65,17 @@ target_link_libraries(tablet
wlr-render wlr-render
${XKBCOMMON_LIBRARIES} ${XKBCOMMON_LIBRARIES}
) )
add_executable(compositor
compositor/main.c
compositor/wl_compositor.c
compositor/wl_shell.c
shared.c
)
target_link_libraries(compositor
wlr-backend
wlr-session
wlr-render
${XKBCOMMON_LIBRARIES}
)

@ -0,0 +1,21 @@
#ifndef _EXAMPLE_COMPOSITOR_H
#define _EXAMPLE_COMPOSITOR_H
#include <wayland-server.h>
struct wl_compositor_state {
struct wl_global *wl_global;
struct wl_list wl_resources;
};
void wl_compositor_init(struct wl_display *display,
struct wl_compositor_state *state);
struct wl_shell_state {
struct wl_global *wl_global;
struct wl_list wl_resources;
};
void wl_shell_init(struct wl_display *display,
struct wl_shell_state *state);
#endif

@ -0,0 +1,49 @@
#define _POSIX_C_SOURCE 199309L
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <inttypes.h>
#include <wayland-server.h>
#include <wlr/backend.h>
#include <wlr/session.h>
#include <wlr/render.h>
#include <wlr/render/gles2.h>
#include <wlr/types/wlr_output.h>
#include <xkbcommon/xkbcommon.h>
#include "shared.h"
#include "compositor.h"
struct sample_state {
struct wlr_renderer *renderer;
struct wl_compositor_state compositor;
struct wl_shell_state shell;
};
void handle_output_frame(struct output_state *output, struct timespec *ts) {
struct compositor_state *state = output->compositor;
struct sample_state *sample = state->data;
struct wlr_output *wlr_output = output->output;
wlr_output_make_current(wlr_output);
wlr_renderer_begin(sample->renderer, wlr_output);
// TODO: render surfaces
wlr_renderer_end(sample->renderer);
wlr_output_swap_buffers(wlr_output);
}
int main() {
struct sample_state state = { 0 };
struct compositor_state compositor = { 0,
.data = &state,
.output_frame_cb = handle_output_frame,
};
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init();
wl_display_init_shm(compositor.display);
wl_compositor_init(compositor.display, &state.compositor);
wl_shell_init(compositor.display, &state.shell);
compositor_run(&compositor);
}

@ -0,0 +1,55 @@
#include <assert.h>
#include <wayland-server.h>
#include <wlr/util/log.h>
#include "compositor.h"
static void wl_compositor_create_surface(struct wl_client *client,
struct wl_resource *resource, uint32_t id) {
wlr_log(L_DEBUG, "TODO: implement create_surface");
}
static void wl_compositor_create_region(struct wl_client *client,
struct wl_resource *resource, uint32_t id) {
wlr_log(L_DEBUG, "TODO: implement create_region");
}
struct wl_compositor_interface wl_compositor_impl = {
.create_surface = wl_compositor_create_surface,
.create_region = wl_compositor_create_region
};
static void wl_compositor_destroy(struct wl_resource *resource) {
struct wl_compositor_state *state = wl_resource_get_user_data(resource);
struct wl_resource *_resource = NULL;
wl_resource_for_each(_resource, &state->wl_resources) {
if (_resource == resource) {
struct wl_list *link = wl_resource_get_link(_resource);
wl_list_remove(link);
break;
}
}
}
static void wl_compositor_bind(struct wl_client *wl_client, void *_state,
uint32_t version, uint32_t id) {
struct wl_compositor_state *state = _state;
assert(wl_client && state);
if (version > 4) {
wlr_log(L_ERROR, "Client requested unsupported wl_compositor version, disconnecting");
wl_client_destroy(wl_client);
return;
}
struct wl_resource *wl_resource = wl_resource_create(
wl_client, &wl_compositor_interface, version, id);
wl_resource_set_implementation(wl_resource, &wl_compositor_impl,
state, wl_compositor_destroy);
wl_list_insert(&state->wl_resources, wl_resource_get_link(wl_resource));
}
void wl_compositor_init(struct wl_display *display,
struct wl_compositor_state *state) {
struct wl_global *wl_global = wl_global_create(display,
&wl_compositor_interface, 4, state, wl_compositor_bind);
state->wl_global = wl_global;
wl_list_init(&state->wl_resources);
}

@ -0,0 +1,50 @@
#include <assert.h>
#include <wayland-server.h>
#include <wlr/util/log.h>
#include "compositor.h"
void wl_shell_get_shell_surface(struct wl_client *client,
struct wl_resource *resource, uint32_t id,
struct wl_resource *surface) {
wlr_log(L_DEBUG, "TODO: implement get_shell_surface");
}
static struct wl_shell_interface wl_shell_impl = {
.get_shell_surface = wl_shell_get_shell_surface
};
static void wl_shell_destroy(struct wl_resource *resource) {
struct wl_shell_state *state = wl_resource_get_user_data(resource);
struct wl_resource *_resource = NULL;
wl_resource_for_each(_resource, &state->wl_resources) {
if (_resource == resource) {
struct wl_list *link = wl_resource_get_link(_resource);
wl_list_remove(link);
break;
}
}
}
static void wl_shell_bind(struct wl_client *wl_client, void *_state,
uint32_t version, uint32_t id) {
struct wl_shell_state *state = _state;
assert(wl_client && state);
if (version > 1) {
wlr_log(L_ERROR, "Client requested unsupported wl_shell version, disconnecting");
wl_client_destroy(wl_client);
return;
}
struct wl_resource *wl_resource = wl_resource_create(
wl_client, &wl_shell_interface, version, id);
wl_resource_set_implementation(wl_resource, &wl_shell_impl,
state, wl_shell_destroy);
wl_list_insert(&state->wl_resources, wl_resource_get_link(wl_resource));
}
void wl_shell_init(struct wl_display *display,
struct wl_shell_state *state) {
struct wl_global *wl_global = wl_global_create(display,
&wl_shell_interface, 1, state, wl_shell_bind);
state->wl_global = wl_global;
wl_list_init(&state->wl_resources);
}

@ -206,7 +206,7 @@ int main(int argc, char *argv[]) {
state.renderer = wlr_gles2_renderer_init(); state.renderer = wlr_gles2_renderer_init();
state.cat_texture = wlr_render_surface_init(state.renderer); state.cat_texture = wlr_render_surface_init(state.renderer);
wlr_surface_attach_pixels(state.cat_texture, GL_RGBA, wlr_surface_attach_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888,
cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data); cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
compositor_run(&compositor); compositor_run(&compositor);

@ -126,7 +126,6 @@ struct compositor_state {
struct wl_listener output_remove; struct wl_listener output_remove;
struct wl_list outputs; struct wl_list outputs;
bool exit;
void *data; void *data;
}; };

@ -6,19 +6,38 @@
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <wlr/render.h> #include <wlr/render.h>
struct pixel_format {
uint32_t wl_format;
GLint gl_format, gl_type;
int depth, bpp;
GLuint *shader;
};
struct wlr_surface_state { struct wlr_surface_state {
struct wlr_surface *wlr_surface; struct wlr_surface *wlr_surface;
GLuint tex_id; GLuint tex_id;
const struct pixel_format *pixel_format;
};
struct shaders {
bool initialized;
GLuint rgba, rgbx;
GLuint quad;
GLuint ellipse;
}; };
extern struct shaders shaders;
const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
struct wlr_surface *gles2_surface_init(); struct wlr_surface *gles2_surface_init();
extern const GLchar quad_vertex_src[]; extern const GLchar quad_vertex_src[];
extern const GLchar quad_fragment_src[]; extern const GLchar quad_fragment_src[];
extern const GLchar ellipse_fragment_src[]; extern const GLchar ellipse_fragment_src[];
extern const GLchar vertex_src[]; extern const GLchar vertex_src[];
extern const GLchar fragment_src_RGB[]; extern const GLchar fragment_src_rgba[];
extern const GLchar fragment_src_RGBA[]; extern const GLchar fragment_src_rgbx[];
bool _gles2_flush_errors(const char *file, int line); bool _gles2_flush_errors(const char *file, int line);
#define gles2_flush_errors(...) \ #define gles2_flush_errors(...) \

@ -38,6 +38,11 @@ void wlr_render_colored_quad(struct wlr_renderer *r,
*/ */
void wlr_render_colored_ellipse(struct wlr_renderer *r, void wlr_render_colored_ellipse(struct wlr_renderer *r,
const float (*color)[4], const float (*matrix)[16]); const float (*color)[4], const float (*matrix)[16]);
/**
* Returns a list of pixel formats supported by this renderer.
*/
const enum wl_shm_format *wlr_renderer_get_formats(
struct wlr_renderer *r, size_t *len);
/** /**
* Destroys this wlr_renderer. Surfaces must be destroyed separately. * Destroys this wlr_renderer. Surfaces must be destroyed separately.
*/ */
@ -58,8 +63,9 @@ struct wlr_surface {
* Attaches a pixel buffer to this surface. The buffer may be discarded after * Attaches a pixel buffer to this surface. The buffer may be discarded after
* calling this function. * calling this function.
*/ */
bool wlr_surface_attach_pixels(struct wlr_surface *surf, uint32_t format, bool wlr_surface_attach_pixels(struct wlr_surface *surf,
int stride, int width, int height, const unsigned char *pixels); enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels);
/** /**
* Attaches pixels from a wl_shm_buffer to this surface. The shm buffer may be * Attaches pixels from a wl_shm_buffer to this surface. The shm buffer may be
* invalidated after calling this function. * invalidated after calling this function.

@ -20,9 +20,11 @@ struct wlr_renderer_impl {
bool (*render_with_matrix)(struct wlr_renderer_state *state, bool (*render_with_matrix)(struct wlr_renderer_state *state,
struct wlr_surface *surface, const float (*matrix)[16]); struct wlr_surface *surface, const float (*matrix)[16]);
void (*render_quad)(struct wlr_renderer_state *state, void (*render_quad)(struct wlr_renderer_state *state,
const float (*color)[4], const float (*matrix)[16]); const float (*color)[4], const float (*matrix)[16]);
void (*render_ellipse)(struct wlr_renderer_state *state, void (*render_ellipse)(struct wlr_renderer_state *state,
const float (*color)[4], const float (*matrix)[16]); const float (*color)[4], const float (*matrix)[16]);
const enum wl_shm_format *(*formats)(
struct wlr_renderer_state *state, size_t *len);
void (*destroy)(struct wlr_renderer_state *state); void (*destroy)(struct wlr_renderer_state *state);
}; };
@ -30,13 +32,14 @@ struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
struct wlr_renderer_impl *impl); struct wlr_renderer_impl *impl);
struct wlr_surface_impl { struct wlr_surface_impl {
bool (*attach_pixels)(struct wlr_surface_state *state, uint32_t format, bool (*attach_pixels)(struct wlr_surface_state *state,
int stride, int width, int height, const unsigned char *pixels); enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels);
bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format, bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format,
struct wl_shm_buffer *shm); struct wl_shm_buffer *shm);
// TODO: egl // TODO: egl
void (*get_matrix)(struct wlr_surface_state *state, void (*get_matrix)(struct wlr_surface_state *state,
float (*matrix)[16], const float (*projection)[16], int x, int y); float (*matrix)[16], const float (*projection)[16], int x, int y);
void (*bind)(struct wlr_surface_state *state); void (*bind)(struct wlr_surface_state *state);
void (*destroy)(struct wlr_surface_state *state); void (*destroy)(struct wlr_surface_state *state);
}; };

@ -19,8 +19,9 @@ struct wlr_output_state;
struct wlr_output { struct wlr_output {
const struct wlr_output_impl *impl; const struct wlr_output_impl *impl;
struct wlr_output_state *state; struct wlr_output_state *state;
void *user_data;
struct wl_global *wl_global; struct wl_global *wl_global;
struct wl_list resource_list; struct wl_list wl_resources;
uint32_t flags; uint32_t flags;
char name[16]; char name[16];

@ -5,5 +5,6 @@ add_library(wlr-render
gles2/shaders.c gles2/shaders.c
gles2/renderer.c gles2/renderer.c
gles2/surface.c gles2/surface.c
gles2/pixel_format.c
gles2/util.c gles2/util.c
) )

@ -0,0 +1,45 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "render/gles2.h"
// Adapted from weston
struct pixel_format formats[] = {
{
.wl_format = WL_SHM_FORMAT_ARGB8888,
.depth = 32,
.bpp = 32,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
.shader = &shaders.rgba
},
{
.wl_format = WL_SHM_FORMAT_XRGB8888,
.depth = 24,
.bpp = 32,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
.shader = &shaders.rgbx
},
{
.wl_format = WL_SHM_FORMAT_XBGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.shader = &shaders.rgbx
},
{
.wl_format = WL_SHM_FORMAT_ABGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.shader = &shaders.rgba
},
};
// TODO: more pixel formats
const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].wl_format == fmt) {
return &formats[i];
}
}
return NULL;
}

@ -10,12 +10,7 @@
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include "render/gles2.h" #include "render/gles2.h"
static struct { struct shaders shaders;
bool initialized;
GLuint rgb, rgba;
GLuint quad;
GLuint ellipse;
} shaders;
static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) { static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
*shader = GL_CALL(glCreateShader(type)); *shader = GL_CALL(glCreateShader(type));
@ -58,10 +53,10 @@ static void init_default_shaders() {
if (shaders.initialized) { if (shaders.initialized) {
return; return;
} }
if (!compile_program(vertex_src, fragment_src_RGB, &shaders.rgb)) { if (!compile_program(vertex_src, fragment_src_rgba, &shaders.rgba)) {
goto error; goto error;
} }
if (!compile_program(vertex_src, fragment_src_RGBA, &shaders.rgba)) { if (!compile_program(vertex_src, fragment_src_rgbx, &shaders.rgbx)) {
goto error; goto error;
} }
if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) { if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
@ -129,20 +124,10 @@ static void draw_quad() {
static bool wlr_gles2_render_surface(struct wlr_renderer_state *state, static bool wlr_gles2_render_surface(struct wlr_renderer_state *state,
struct wlr_surface *surface, const float (*matrix)[16]) { struct wlr_surface *surface, const float (*matrix)[16]) {
assert(surface && surface->valid); assert(surface && surface->valid);
switch (surface->format) {
case GL_RGB:
GL_CALL(glUseProgram(shaders.rgb));
break;
case GL_RGBA:
GL_CALL(glUseProgram(shaders.rgba));
break;
default:
wlr_log(L_ERROR, "No shader for this surface format");
return false;
}
gles2_flush_errors();
wlr_surface_bind(surface); wlr_surface_bind(surface);
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
// TODO: source alpha from somewhere else I guess
GL_CALL(glUniform1f(2, 1.0f));
draw_quad(); draw_quad();
return true; return true;
} }
@ -163,6 +148,18 @@ static void wlr_gles2_render_ellipse(struct wlr_renderer_state *state,
draw_quad(); draw_quad();
} }
static const enum wl_shm_format *wlr_gles2_formats(
struct wlr_renderer_state *state, size_t *len) {
static enum wl_shm_format formats[] = {
WL_SHM_FORMAT_ARGB8888,
WL_SHM_FORMAT_XRGB8888,
WL_SHM_FORMAT_ABGR8888,
WL_SHM_FORMAT_XBGR8888,
};
*len = sizeof(formats) / sizeof(formats[0]);
return formats;
}
static void wlr_gles2_destroy(struct wlr_renderer_state *state) { static void wlr_gles2_destroy(struct wlr_renderer_state *state) {
// no-op // no-op
} }
@ -174,6 +171,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
.render_with_matrix = wlr_gles2_render_surface, .render_with_matrix = wlr_gles2_render_surface,
.render_quad = wlr_gles2_render_quad, .render_quad = wlr_gles2_render_quad,
.render_ellipse = wlr_gles2_render_ellipse, .render_ellipse = wlr_gles2_render_ellipse,
.formats = wlr_gles2_formats,
.destroy = wlr_gles2_destroy .destroy = wlr_gles2_destroy
}; };

@ -20,7 +20,6 @@ const GLchar quad_vertex_src[] =
" vec4(i0.z, i1.z, i2.z, i3.z)," " vec4(i0.z, i1.z, i2.z, i3.z),"
" vec4(i0.w, i1.w, i2.w, i3.w)" " vec4(i0.w, i1.w, i2.w, i3.w)"
" );" " );"
""
" return outMatrix;" " return outMatrix;"
"}" "}"
"void main() {" "void main() {"
@ -37,8 +36,7 @@ const GLchar quad_fragment_src[] =
" gl_FragColor = v_color;" " gl_FragColor = v_color;"
"}"; "}";
// Colored ellipses (TODO) // Colored ellipses
const GLchar ellipse_fragment_src[] = const GLchar ellipse_fragment_src[] =
"precision mediump float;" "precision mediump float;"
"varying vec4 v_color;" "varying vec4 v_color;"
@ -74,18 +72,21 @@ const GLchar vertex_src[] =
" v_texcoord = texcoord;" " v_texcoord = texcoord;"
"}"; "}";
const GLchar fragment_src_RGB[] = const GLchar fragment_src_rgba[] =
"precision mediump float;" "precision mediump float;"
"varying vec2 v_texcoord;" "varying vec2 v_texcoord;"
"uniform sampler2D tex;" "uniform sampler2D tex;"
"uniform float alpha;"
"void main() {" "void main() {"
" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);" " gl_FragColor = alpha * texture2D(tex, v_texcoord);"
"}"; "}";
const GLchar fragment_src_RGBA[] = const GLchar fragment_src_rgbx[] =
"precision mediump float;" "precision mediump float;"
"varying vec2 v_texcoord;" "varying vec2 v_texcoord;"
"uniform sampler2D tex;" "uniform sampler2D tex;"
"uniform float alpha;"
"void main() {" "void main() {"
" gl_FragColor = texture2D(tex, v_texcoord);" " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
" gl_FragColor.a = alpha;"
"}"; "}";

@ -8,19 +8,27 @@
#include <wlr/render.h> #include <wlr/render.h>
#include <wlr/render/interface.h> #include <wlr/render/interface.h>
#include <wlr/render/matrix.h> #include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h" #include "render/gles2.h"
static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface, static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface,
uint32_t format, int stride, int width, int height, const unsigned char *pixels) { enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) {
assert(surface); assert(surface);
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this surface");
return false;
}
surface->wlr_surface->width = width; surface->wlr_surface->width = width;
surface->wlr_surface->height = height; surface->wlr_surface->height = height;
surface->wlr_surface->format = format; surface->wlr_surface->format = format;
surface->pixel_format = fmt;
GL_CALL(glGenTextures(1, &surface->tex_id)); GL_CALL(glGenTextures(1, &surface->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
format, GL_UNSIGNED_BYTE, pixels)); fmt->gl_format, fmt->gl_type, pixels));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
surface->wlr_surface->valid = true; surface->wlr_surface->valid = true;
return true; return true;
@ -43,6 +51,7 @@ static void gles2_surface_bind(struct wlr_surface_state *surface) {
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CALL(glUseProgram(*surface->pixel_format->shader));
} }
static void gles2_surface_destroy(struct wlr_surface_state *surface) { static void gles2_surface_destroy(struct wlr_surface_state *surface) {

@ -41,3 +41,8 @@ void wlr_render_colored_ellipse(struct wlr_renderer *r,
const float (*color)[4], const float (*matrix)[16]) { const float (*color)[4], const float (*matrix)[16]) {
r->impl->render_ellipse(r->state, color, matrix); r->impl->render_ellipse(r->state, color, matrix);
} }
const enum wl_shm_format *wlr_renderer_get_formats(
struct wlr_renderer *r, size_t *len) {
return r->impl->formats(r->state, len);
}

@ -45,7 +45,7 @@ static void wl_output_send_to_resource(struct wl_resource *resource) {
static void wl_output_destroy(struct wl_resource *resource) { static void wl_output_destroy(struct wl_resource *resource) {
struct wlr_output *output = wl_resource_get_user_data(resource); struct wlr_output *output = wl_resource_get_user_data(resource);
struct wl_resource *_resource = NULL; struct wl_resource *_resource = NULL;
wl_resource_for_each(_resource, &output->resource_list) { wl_resource_for_each(_resource, &output->wl_resources) {
if (_resource == resource) { if (_resource == resource) {
struct wl_list *link = wl_resource_get_link(_resource); struct wl_list *link = wl_resource_get_link(_resource);
wl_list_remove(link); wl_list_remove(link);
@ -75,7 +75,7 @@ static void wl_output_bind(struct wl_client *wl_client, void *_wlr_output,
wl_client, &wl_output_interface, version, id); wl_client, &wl_output_interface, version, id);
wl_resource_set_implementation(wl_resource, &wl_output_impl, wl_resource_set_implementation(wl_resource, &wl_output_impl,
wlr_output, wl_output_destroy); wlr_output, wl_output_destroy);
wl_list_insert(&wlr_output->resource_list, wl_resource_get_link(wl_resource)); wl_list_insert(&wlr_output->wl_resources, wl_resource_get_link(wl_resource));
wl_output_send_to_resource(wl_resource); wl_output_send_to_resource(wl_resource);
} }
@ -84,7 +84,7 @@ struct wl_global *wlr_output_create_global(
struct wl_global *wl_global = wl_global_create(display, struct wl_global *wl_global = wl_global_create(display,
&wl_output_interface, 3, wlr_output, wl_output_bind); &wl_output_interface, 3, wlr_output, wl_output_bind);
wlr_output->wl_global = wl_global; wlr_output->wl_global = wl_global;
wl_list_init(&wlr_output->resource_list); wl_list_init(&wlr_output->wl_resources);
return wl_global; return wl_global;
} }

Loading…
Cancel
Save