texture: document that functions should not be called while rendering

master
Ilia Bozhinov 4 years ago committed by Simon Ser
parent dc7c6c4860
commit 6284af121f

@ -24,6 +24,9 @@ struct wlr_texture {
/** /**
* Create a new texture from raw pixel data. `stride` is in bytes. The returned * Create a new texture from raw pixel data. `stride` is in bytes. The returned
* texture is mutable. * texture is mutable.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/ */
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer, struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height, enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height,
@ -32,12 +35,18 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
/** /**
* Create a new texture from a wl_drm resource. The returned texture is * Create a new texture from a wl_drm resource. The returned texture is
* immutable. * immutable.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/ */
struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer, struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
struct wl_resource *data); struct wl_resource *data);
/** /**
* Create a new texture from a DMA-BUF. The returned texture is immutable. * Create a new texture from a DMA-BUF. The returned texture is immutable.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/ */
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attribs); struct wlr_dmabuf_attributes *attribs);
@ -58,6 +67,9 @@ bool wlr_texture_is_opaque(struct wlr_texture *texture);
/** /**
* Update a texture with raw pixels. The texture must be mutable, and the input * Update a texture with raw pixels. The texture must be mutable, and the input
* data must have the same pixel format that the texture was created with. * data must have the same pixel format that the texture was created with.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/ */
bool wlr_texture_write_pixels(struct wlr_texture *texture, bool wlr_texture_write_pixels(struct wlr_texture *texture,
uint32_t stride, uint32_t width, uint32_t height, uint32_t stride, uint32_t width, uint32_t height,

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