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@ -24,6 +24,9 @@ struct wlr_texture {
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/**
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/**
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* Create a new texture from raw pixel data. `stride` is in bytes. The returned
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* Create a new texture from raw pixel data. `stride` is in bytes. The returned
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* texture is mutable.
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* texture is mutable.
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*
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* Should not be called in a rendering block like renderer_begin()/end() or
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* between attaching a renderer to an output and committing it.
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*/
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*/
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struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height,
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@ -32,12 +35,18 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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/**
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/**
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* Create a new texture from a wl_drm resource. The returned texture is
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* Create a new texture from a wl_drm resource. The returned texture is
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* immutable.
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* immutable.
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*
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* Should not be called in a rendering block like renderer_begin()/end() or
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* between attaching a renderer to an output and committing it.
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*/
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*/
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struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
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struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
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struct wl_resource *data);
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struct wl_resource *data);
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/**
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/**
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* Create a new texture from a DMA-BUF. The returned texture is immutable.
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* Create a new texture from a DMA-BUF. The returned texture is immutable.
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*
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* Should not be called in a rendering block like renderer_begin()/end() or
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* between attaching a renderer to an output and committing it.
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*/
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*/
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attribs);
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struct wlr_dmabuf_attributes *attribs);
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@ -58,6 +67,9 @@ bool wlr_texture_is_opaque(struct wlr_texture *texture);
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/**
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/**
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* Update a texture with raw pixels. The texture must be mutable, and the input
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* Update a texture with raw pixels. The texture must be mutable, and the input
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* data must have the same pixel format that the texture was created with.
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* data must have the same pixel format that the texture was created with.
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*
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* Should not be called in a rendering block like renderer_begin()/end() or
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* between attaching a renderer to an output and committing it.
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*/
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*/
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t stride, uint32_t width, uint32_t height,
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