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@ -605,7 +605,7 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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}
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static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer);
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struct wlr_box box = {
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@ -628,7 +628,7 @@ static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
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static void render_rect(struct wlr_output *output,
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pixman_region32_t *output_damage, const float color[static 4],
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const struct wlr_box *box, const float matrix[static 9]) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer);
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pixman_region32_t damage;
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@ -650,7 +650,7 @@ static void render_texture(struct wlr_output *output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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const float matrix[static 9]) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer);
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struct wlr_fbox default_src_box = {0};
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@ -726,7 +726,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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struct wlr_renderer *renderer = output->renderer;
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texture = scene_buffer_get_texture(scene_buffer, renderer);
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if (texture == NULL) {
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return;
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@ -768,8 +768,7 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
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damage = &full_region;
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}
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(output->backend);
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer);
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if (output->enabled && pixman_region32_not_empty(damage)) {
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@ -919,7 +918,7 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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struct wlr_output *output = scene_output->output;
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer != NULL);
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bool scanout = scene_output_scanout(scene_output);
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