types/wlr_scene: use renderer from wlr_output

master
Simon Zeni 3 years ago
parent d07c87f668
commit 5a98eae0dc

@ -605,7 +605,7 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
} }
static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) { static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend); struct wlr_renderer *renderer = output->renderer;
assert(renderer); assert(renderer);
struct wlr_box box = { struct wlr_box box = {
@ -628,7 +628,7 @@ static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
static void render_rect(struct wlr_output *output, static void render_rect(struct wlr_output *output,
pixman_region32_t *output_damage, const float color[static 4], pixman_region32_t *output_damage, const float color[static 4],
const struct wlr_box *box, const float matrix[static 9]) { const struct wlr_box *box, const float matrix[static 9]) {
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend); struct wlr_renderer *renderer = output->renderer;
assert(renderer); assert(renderer);
pixman_region32_t damage; pixman_region32_t damage;
@ -650,7 +650,7 @@ static void render_texture(struct wlr_output *output,
pixman_region32_t *output_damage, struct wlr_texture *texture, pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
const float matrix[static 9]) { const float matrix[static 9]) {
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend); struct wlr_renderer *renderer = output->renderer;
assert(renderer); assert(renderer);
struct wlr_fbox default_src_box = {0}; struct wlr_fbox default_src_box = {0};
@ -726,7 +726,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
case WLR_SCENE_NODE_BUFFER:; case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend); struct wlr_renderer *renderer = output->renderer;
texture = scene_buffer_get_texture(scene_buffer, renderer); texture = scene_buffer_get_texture(scene_buffer, renderer);
if (texture == NULL) { if (texture == NULL) {
return; return;
@ -768,8 +768,7 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
damage = &full_region; damage = &full_region;
} }
struct wlr_renderer *renderer = struct wlr_renderer *renderer = output->renderer;
wlr_backend_get_renderer(output->backend);
assert(renderer); assert(renderer);
if (output->enabled && pixman_region32_not_empty(damage)) { if (output->enabled && pixman_region32_not_empty(damage)) {
@ -919,7 +918,7 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct wlr_output *output = scene_output->output; struct wlr_output *output = scene_output->output;
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend); struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL); assert(renderer != NULL);
bool scanout = scene_output_scanout(scene_output); bool scanout = scene_output_scanout(scene_output);

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