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@ -179,9 +179,6 @@ void wlr_seat_pointer_enter(struct wlr_seat *wlr_seat,
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seat_client_send_pointer_leave_raw(focused_client, focused_surface);
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seat_client_send_pointer_leave_raw(focused_client, focused_surface);
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}
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}
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// The current surface doesn't know about pressed buttons
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wlr_seat->pointer_state.button_count = 0;
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// enter the current surface
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// enter the current surface
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if (client != NULL && surface != NULL) {
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if (client != NULL && surface != NULL) {
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uint32_t serial = wlr_seat_client_next_serial(client);
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uint32_t serial = wlr_seat_client_next_serial(client);
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@ -433,18 +430,36 @@ void wlr_seat_pointer_end_grab(struct wlr_seat *wlr_seat) {
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}
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}
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}
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}
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// Switching focus means the new surface doesn't know about the currently
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// pressed buttons. This function allows to reset them.
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static void reset_buttons(struct wlr_seat *wlr_seat) {
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wlr_seat->pointer_state.button_count = 0;
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}
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void wlr_seat_pointer_notify_enter(struct wlr_seat *wlr_seat,
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void wlr_seat_pointer_notify_enter(struct wlr_seat *wlr_seat,
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struct wlr_surface *surface, double sx, double sy) {
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struct wlr_surface *surface, double sx, double sy) {
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// NULL surfaces are prohibited in the grab-compatible API. Use
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// NULL surfaces are prohibited in the grab-compatible API. Use
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// wlr_seat_pointer_notify_clear_focus() instead.
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// wlr_seat_pointer_notify_clear_focus() instead.
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assert(surface);
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assert(surface);
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struct wlr_seat_pointer_grab *grab = wlr_seat->pointer_state.grab;
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struct wlr_seat_pointer_grab *grab = wlr_seat->pointer_state.grab;
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struct wlr_surface *focused_surface = wlr_seat->pointer_state.focused_surface;
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grab->interface->enter(grab, surface, sx, sy);
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grab->interface->enter(grab, surface, sx, sy);
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if (focused_surface != wlr_seat->pointer_state.focused_surface) {
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reset_buttons(wlr_seat);
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}
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}
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}
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void wlr_seat_pointer_notify_clear_focus(struct wlr_seat *wlr_seat) {
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void wlr_seat_pointer_notify_clear_focus(struct wlr_seat *wlr_seat) {
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struct wlr_seat_pointer_grab *grab = wlr_seat->pointer_state.grab;
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struct wlr_seat_pointer_grab *grab = wlr_seat->pointer_state.grab;
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struct wlr_surface *focused_surface = wlr_seat->pointer_state.focused_surface;
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grab->interface->clear_focus(grab);
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grab->interface->clear_focus(grab);
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if (focused_surface != wlr_seat->pointer_state.focused_surface) {
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reset_buttons(wlr_seat);
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}
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}
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}
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void wlr_seat_pointer_notify_motion(struct wlr_seat *wlr_seat, uint32_t time,
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void wlr_seat_pointer_notify_motion(struct wlr_seat *wlr_seat, uint32_t time,
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