@ -1,3 +1,4 @@
# define _POSIX_C_SOURCE 200809L
# include <assert.h>
# include <assert.h>
# include <stdlib.h>
# include <stdlib.h>
# include <string.h>
# include <string.h>
@ -12,6 +13,9 @@
# include <wlr/util/region.h>
# include <wlr/util/region.h>
# include "types/wlr_scene.h"
# include "types/wlr_scene.h"
# include "util/signal.h"
# include "util/signal.h"
# include "util/time.h"
# define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
static struct wlr_scene * scene_root_from_node ( struct wlr_scene_node * node ) {
static struct wlr_scene * scene_root_from_node ( struct wlr_scene_node * node ) {
assert ( node - > type = = WLR_SCENE_NODE_ROOT ) ;
assert ( node - > type = = WLR_SCENE_NODE_ROOT ) ;
@ -67,6 +71,18 @@ static void scene_node_init(struct wlr_scene_node *node,
static void scene_node_damage_whole ( struct wlr_scene_node * node ) ;
static void scene_node_damage_whole ( struct wlr_scene_node * node ) ;
struct highlight_region {
pixman_region32_t region ;
struct timespec when ;
struct wl_list link ;
} ;
static void highlight_region_destroy ( struct highlight_region * damage ) {
wl_list_remove ( & damage - > link ) ;
pixman_region32_fini ( & damage - > region ) ;
free ( damage ) ;
}
void wlr_scene_node_destroy ( struct wlr_scene_node * node ) {
void wlr_scene_node_destroy ( struct wlr_scene_node * node ) {
if ( node = = NULL ) {
if ( node = = NULL ) {
return ;
return ;
@ -88,6 +104,11 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wlr_scene_output_destroy ( scene_output ) ;
wlr_scene_output_destroy ( scene_output ) ;
}
}
struct highlight_region * damage , * tmp_damage ;
wl_list_for_each_safe ( damage , tmp_damage , & scene - > damage_highlight_regions , link ) {
highlight_region_destroy ( damage ) ;
}
wl_list_remove ( & scene - > presentation_destroy . link ) ;
wl_list_remove ( & scene - > presentation_destroy . link ) ;
break ;
break ;
case WLR_SCENE_NODE_BUFFER : ;
case WLR_SCENE_NODE_BUFFER : ;
@ -130,6 +151,7 @@ struct wlr_scene *wlr_scene_create(void) {
scene_node_init ( & scene - > node , WLR_SCENE_NODE_ROOT , NULL ) ;
scene_node_init ( & scene - > node , WLR_SCENE_NODE_ROOT , NULL ) ;
wl_list_init ( & scene - > outputs ) ;
wl_list_init ( & scene - > outputs ) ;
wl_list_init ( & scene - > presentation_destroy . link ) ;
wl_list_init ( & scene - > presentation_destroy . link ) ;
wl_list_init ( & scene - > damage_highlight_regions ) ;
char * debug_damage = getenv ( " WLR_SCENE_DEBUG_DAMAGE " ) ;
char * debug_damage = getenv ( " WLR_SCENE_DEBUG_DAMAGE " ) ;
if ( debug_damage ) {
if ( debug_damage ) {
@ -1056,6 +1078,13 @@ static void check_scanout_iterator(struct wlr_scene_node *node,
}
}
static bool scene_output_scanout ( struct wlr_scene_output * scene_output ) {
static bool scene_output_scanout ( struct wlr_scene_output * scene_output ) {
if ( scene_output - > scene - > debug_damage_option = =
WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT ) {
// We don't want to enter direct scan out if we have highlight regions
// enabled. Otherwise, we won't be able to render the damage regions.
return false ;
}
struct wlr_output * output = scene_output - > output ;
struct wlr_output * output = scene_output - > output ;
struct wlr_box viewport_box = { . x = scene_output - > x , . y = scene_output - > y } ;
struct wlr_box viewport_box = { . x = scene_output - > x , . y = scene_output - > y } ;
@ -1126,6 +1155,45 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
wlr_output_damage_add_whole ( scene_output - > damage ) ;
wlr_output_damage_add_whole ( scene_output - > damage ) ;
}
}
struct timespec now ;
if ( debug_damage = = WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT ) {
struct wl_list * regions = & scene_output - > scene - > damage_highlight_regions ;
clock_gettime ( CLOCK_MONOTONIC , & now ) ;
// add the current frame's damage if there is damage
if ( pixman_region32_not_empty ( & scene_output - > damage - > current ) ) {
struct highlight_region * current_damage =
calloc ( 1 , sizeof ( * current_damage ) ) ;
if ( current_damage ) {
pixman_region32_init ( & current_damage - > region ) ;
pixman_region32_copy ( & current_damage - > region ,
& scene_output - > damage - > current ) ;
memcpy ( & current_damage - > when , & now , sizeof ( now ) ) ;
wl_list_insert ( regions , & current_damage - > link ) ;
}
}
pixman_region32_t acc_damage ;
pixman_region32_init ( & acc_damage ) ;
struct highlight_region * damage , * tmp_damage ;
wl_list_for_each_safe ( damage , tmp_damage , regions , link ) {
// remove overlaping damage regions
pixman_region32_subtract ( & damage - > region , & damage - > region , & acc_damage ) ;
pixman_region32_union ( & acc_damage , & acc_damage , & damage - > region ) ;
// if this damage is too old or has nothing in it, get rid of it
struct timespec time_diff ;
timespec_sub ( & time_diff , & now , & damage - > when ) ;
if ( timespec_to_msec ( & time_diff ) > = HIGHLIGHT_DAMAGE_FADEOUT_TIME | |
! pixman_region32_not_empty ( & damage - > region ) ) {
highlight_region_destroy ( damage ) ;
}
}
wlr_output_damage_add ( scene_output - > damage , & acc_damage ) ;
pixman_region32_fini ( & acc_damage ) ;
}
bool needs_frame ;
bool needs_frame ;
pixman_region32_t damage ;
pixman_region32_t damage ;
pixman_region32_init ( & damage ) ;
pixman_region32_init ( & damage ) ;
@ -1158,6 +1226,31 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
- scene_output - > x , - scene_output - > y ,
- scene_output - > x , - scene_output - > y ,
render_node_iterator , & data ) ;
render_node_iterator , & data ) ;
wlr_renderer_scissor ( renderer , NULL ) ;
wlr_renderer_scissor ( renderer , NULL ) ;
if ( debug_damage = = WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT ) {
struct highlight_region * damage ;
wl_list_for_each ( damage , & scene_output - > scene - > damage_highlight_regions , link ) {
struct timespec time_diff ;
timespec_sub ( & time_diff , & now , & damage - > when ) ;
int64_t time_diff_ms = timespec_to_msec ( & time_diff ) ;
float alpha = 1.0 - ( double ) time_diff_ms / HIGHLIGHT_DAMAGE_FADEOUT_TIME ;
int nrects ;
pixman_box32_t * rects = pixman_region32_rectangles ( & damage - > region , & nrects ) ;
for ( int i = 0 ; i < nrects ; + + i ) {
struct wlr_box box = {
. x = rects [ i ] . x1 ,
. y = rects [ i ] . y1 ,
. width = rects [ i ] . x2 - rects [ i ] . x1 ,
. height = rects [ i ] . y2 - rects [ i ] . y1 ,
} ;
float color [ 4 ] = { alpha * .5 , 0.0 , 0.0 , alpha * .5 } ;
wlr_render_rect ( renderer , & box , color , output - > transform_matrix ) ;
}
}
}
wlr_output_render_software_cursors ( output , & damage ) ;
wlr_output_render_software_cursors ( output , & damage ) ;
wlr_renderer_end ( renderer ) ;
wlr_renderer_end ( renderer ) ;
@ -1176,7 +1269,14 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
wlr_output_set_damage ( output , & frame_damage ) ;
wlr_output_set_damage ( output , & frame_damage ) ;
pixman_region32_fini ( & frame_damage ) ;
pixman_region32_fini ( & frame_damage ) ;
return wlr_output_commit ( output ) ;
bool success = wlr_output_commit ( output ) ;
if ( debug_damage = = WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT & &
! wl_list_empty ( & scene_output - > scene - > damage_highlight_regions ) ) {
wlr_output_schedule_frame ( scene_output - > output ) ;
}
return success ;
}
}
static void scene_node_send_frame_done ( struct wlr_scene_node * node ,
static void scene_node_send_frame_done ( struct wlr_scene_node * node ,