scene: fix whitespace

Simon Ser 2 years ago committed by Alexander Orzechowski
parent c284700deb
commit 24c149fefb

@ -185,7 +185,7 @@ static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
typedef bool (*scene_node_box_iterator_func_t)(struct wlr_scene_node *node, typedef bool (*scene_node_box_iterator_func_t)(struct wlr_scene_node *node,
int sx, int sy, void *data); int sx, int sy, void *data);
static bool _scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box, static bool _scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box,
scene_node_box_iterator_func_t iterator, void *user_data, int lx, int ly) { scene_node_box_iterator_func_t iterator, void *user_data, int lx, int ly) {
if (!node->enabled) { if (!node->enabled) {
return false; return false;
@ -216,7 +216,7 @@ static bool _scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box
return false; return false;
} }
static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box, static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box,
scene_node_box_iterator_func_t iterator, void *user_data) { scene_node_box_iterator_func_t iterator, void *user_data) {
int x, y; int x, y;
wlr_scene_node_coords(node, &x, &y); wlr_scene_node_coords(node, &x, &y);
@ -348,7 +348,7 @@ static void update_node_update_outputs(struct wlr_scene_node *node,
active_outputs |= 1ull << scene_output->index; active_outputs |= 1ull << scene_output->index;
} }
pixman_region32_fini(&intersection); pixman_region32_fini(&intersection);
} }
@ -563,7 +563,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
struct wlr_buffer *buffer, pixman_region32_t *damage) { struct wlr_buffer *buffer, pixman_region32_t *damage) {
// specifying a region for a NULL buffer doesn't make sense. We need to know // specifying a region for a NULL buffer doesn't make sense. We need to know
// about the buffer to scale the buffer local coordinates down to scene // about the buffer to scale the buffer local coordinates down to scene
// coordinates. // coordinates.
assert(buffer || !damage); assert(buffer || !damage);
if (buffer == scene_buffer->buffer) { if (buffer == scene_buffer->buffer) {

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