render: allow texture creation while rendering

This removes an artificial limitation in form of an assert that disallowed the
creation of textures while the renderer is rendering.

A consumer might run its own rendering pipeline and after start of the renderer
still want to create textures for internal usage.
master
Roman Gilg 3 years ago
parent e279266f71
commit 17a289e36e

@ -25,9 +25,6 @@ struct wlr_texture {
/** /**
* Create a new texture from raw pixel data. `stride` is in bytes. The returned * Create a new texture from raw pixel data. `stride` is in bytes. The returned
* texture is mutable. * texture is mutable.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/ */
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer, struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
@ -35,9 +32,6 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
/** /**
* Create a new texture from a DMA-BUF. The returned texture is immutable. * Create a new texture from a DMA-BUF. The returned texture is immutable.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/ */
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attribs); struct wlr_dmabuf_attributes *attribs);
@ -50,9 +44,6 @@ bool wlr_texture_is_opaque(struct wlr_texture *texture);
/** /**
* Update a texture with raw pixels. The texture must be mutable, and the input * Update a texture with raw pixels. The texture must be mutable, and the input
* data must have the same pixel format that the texture was created with. * data must have the same pixel format that the texture was created with.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/ */
bool wlr_texture_write_pixels(struct wlr_texture *texture, bool wlr_texture_write_pixels(struct wlr_texture *texture,
uint32_t stride, uint32_t width, uint32_t height, uint32_t stride, uint32_t width, uint32_t height,
@ -66,9 +57,6 @@ void wlr_texture_destroy(struct wlr_texture *texture);
/** /**
* Create a new texture from a buffer. * Create a new texture from a buffer.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/ */
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer); struct wlr_buffer *buffer);

@ -63,7 +63,6 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer) { struct wlr_buffer *buffer) {
assert(!renderer->rendering);
if (!renderer->impl->texture_from_buffer) { if (!renderer->impl->texture_from_buffer) {
return NULL; return NULL;
} }

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