wlr_scene: Rewrite direct scan out logic to rely on visibility

Also make the regular rendering logic use the introduced
render list.
Alexander Orzechowski 2 years ago
parent 14f4cfffba
commit 0a9a941ba3

@ -158,6 +158,11 @@ struct wlr_scene_buffer {
enum wl_output_transform transform;
};
struct wlr_scene_output_render_list {
struct wlr_scene_node **data;
size_t capacity;
};
/** A viewport for an output in the scene-graph */
struct wlr_scene_output {
struct wlr_output *output;
@ -184,6 +189,8 @@ struct wlr_scene_output {
struct wl_listener output_needs_frame;
struct wl_list damage_highlight_regions;
struct wlr_scene_output_render_list render_list;
};
/** A layer shell scene helper */

@ -16,6 +16,7 @@
#include "util/time.h"
#define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
#define RENDER_LIST_MIN_ALLOCATION 8
static struct wlr_scene_tree *scene_tree_from_node(struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_TREE);
@ -967,15 +968,13 @@ static void render_texture(struct wlr_output *output,
}
}
struct render_data {
struct wlr_scene_output *scene_output;
pixman_region32_t *damage;
};
static void scene_node_render(struct wlr_scene_node *node,
struct wlr_scene_output *scene_output, pixman_region32_t *damage) {
int x, y;
wlr_scene_node_coords(node, &x, &y);
x -= scene_output->x;
y -= scene_output->y;
static void render_node_iterator(struct wlr_scene_node *node,
int x, int y, void *_data) {
struct render_data *data = _data;
struct wlr_scene_output *scene_output = data->scene_output;
struct wlr_output *output = scene_output->output;
pixman_region32_t render_region;
@ -983,7 +982,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
pixman_region32_copy(&render_region, &node->visible);
pixman_region32_translate(&render_region, -scene_output->x, -scene_output->y);
wlr_region_scale(&render_region, &render_region, output->scale);
pixman_region32_intersect(&render_region, &render_region, data->damage);
pixman_region32_intersect(&render_region, &render_region, damage);
if (!pixman_region32_not_empty(&render_region)) {
pixman_region32_fini(&render_region);
return;
@ -1035,27 +1034,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
pixman_region32_fini(&render_region);
}
static void scene_node_for_each_node(struct wlr_scene_node *node,
int lx, int ly, wlr_scene_node_iterator_func_t user_iterator,
void *user_data) {
if (!node->enabled) {
return;
}
lx += node->x;
ly += node->y;
user_iterator(node, lx, ly, user_data);
if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
scene_node_for_each_node(child, lx, ly, user_iterator, user_data);
}
}
}
static void scene_handle_presentation_destroy(struct wl_listener *listener,
void *data) {
struct wlr_scene *scene =
@ -1220,6 +1198,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
wl_list_remove(&scene_output->output_damage.link);
wl_list_remove(&scene_output->output_needs_frame.link);
free(scene_output->render_list.data);
free(scene_output);
}
@ -1247,37 +1226,90 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
scene_output_update_geometry(scene_output);
}
struct check_scanout_data {
// in
struct wlr_box viewport_box;
// out
struct wlr_scene_node *node;
size_t n;
static bool scene_node_invisible(struct wlr_scene_node *node) {
if (node->type == WLR_SCENE_NODE_TREE) {
return true;
} else if (node->type == WLR_SCENE_NODE_RECT) {
float *clear = (float[4]){ 0.f, 0.f, 0.f, 0.f };
struct wlr_scene_rect *rect = scene_rect_from_node(node);
return memcmp(rect->color, clear, sizeof(float) * 4) == 0;
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
return buffer->buffer == NULL;
}
return false;
}
static size_t max(size_t fst, size_t snd) {
if (fst > snd) {
return fst;
} else {
return snd;
}
}
struct render_list_constructor_data {
struct wlr_box box;
struct wlr_scene_output_render_list *render_list;
size_t size;
};
static void check_scanout_iterator(struct wlr_scene_node *node,
int x, int y, void *_data) {
struct check_scanout_data *data = _data;
static bool construct_render_list_iterator(struct wlr_scene_node *node,
int lx, int ly, void *_data) {
struct render_list_constructor_data *data = _data;
struct wlr_box node_box = { .x = x, .y = y };
scene_node_get_size(node, &node_box.width, &node_box.height);
if (scene_node_invisible(node)) {
return false;
}
struct wlr_box intersection;
if (!wlr_box_intersection(&intersection, &data->viewport_box, &node_box)) {
return;
// while rendering, the background should always be black.
// If we see a black rect, we can ignore rendering everything under the rect
// and even the rect itself.
if (node->type == WLR_SCENE_NODE_RECT) {
struct wlr_scene_rect *rect = scene_rect_from_node(node);
float *black = (float[4]){ 1.f, 1.f, 1.f, 1.f };
if (memcmp(rect->color, black, sizeof(float) * 4) == 0) {
return false;
}
}
data->n++;
pixman_region32_t intersection;
pixman_region32_init(&intersection);
pixman_region32_intersect_rect(&intersection, &node->visible,
data->box.x, data->box.y,
data->box.width, data->box.height);
if (!pixman_region32_not_empty(&intersection)) {
pixman_region32_fini(&intersection);
return false;
}
pixman_region32_fini(&intersection);
if (data->size == data->render_list->capacity) {
size_t alloc_size =
max(data->render_list->capacity * 2, RENDER_LIST_MIN_ALLOCATION);
void *alloc = realloc(data->render_list->data, alloc_size
* sizeof(struct wlr_scene_node *));
if (data->viewport_box.x == node_box.x &&
data->viewport_box.y == node_box.y &&
data->viewport_box.width == node_box.width &&
data->viewport_box.height == node_box.height) {
data->node = node;
if (alloc) {
data->render_list->data = alloc;
data->render_list->capacity = alloc_size;
}
}
if (data->size < data->render_list->capacity) {
data->render_list->data[data->size++] = node;
}
return false;
}
static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
static bool scene_node_try_direct_scanout(struct wlr_scene_node *node,
struct wlr_scene_output *scene_output, struct wlr_box *box) {
if (!scene_output->scene->direct_scanout) {
return false;
}
@ -1289,50 +1321,64 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
return false;
}
if (node->type != WLR_SCENE_NODE_BUFFER) {
return false;
}
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
struct wlr_output *output = scene_output->output;
struct wlr_box viewport_box = { .x = scene_output->x, .y = scene_output->y };
wlr_output_effective_resolution(output,
&viewport_box.width, &viewport_box.height);
struct wlr_fbox default_box = {0};
if (buffer->transform & WL_OUTPUT_TRANSFORM_90) {
default_box.width = buffer->buffer->height;
default_box.height = buffer->buffer->width;
} else {
default_box.width = buffer->buffer->width;
default_box.height = buffer->buffer->height;
}
struct check_scanout_data check_scanout_data = {
.viewport_box = viewport_box,
};
scene_node_for_each_node(&scene_output->scene->tree.node, 0, 0,
check_scanout_iterator, &check_scanout_data);
if (check_scanout_data.n != 1 || check_scanout_data.node == NULL) {
if (!wlr_fbox_empty(&buffer->src_box) &&
memcmp(&buffer->src_box, &default_box, sizeof(default_box)) != 0) {
return false;
}
struct wlr_scene_node *node = check_scanout_data.node;
struct wlr_buffer *buffer;
switch (node->type) {
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (scene_buffer->buffer == NULL ||
!wlr_fbox_empty(&scene_buffer->src_box) ||
scene_buffer->transform != output->transform) {
return false;
}
buffer = scene_buffer->buffer;
break;
default:
if (buffer->transform != output->transform) {
return false;
}
struct wlr_box node_box;
wlr_scene_node_coords(node, &node_box.x, &node_box.y);
scene_node_get_size(node, &node_box.width, &node_box.height);
if (node_box.x != box->x ||
node_box.y != box->y ||
node_box.width != box->width ||
node_box.height != box->height) {
return false;
}
wlr_output_attach_buffer(output, buffer);
wlr_output_attach_buffer(output, buffer->buffer);
if (!wlr_output_test(output)) {
wlr_output_rollback(output);
return false;
}
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
wlr_signal_emit_safe(&scene_buffer->events.output_present, scene_output);
return wlr_output_commit(output);
}
static void compact_render_list(struct wlr_scene_output_render_list *list, size_t size) {
assert(size <= list->capacity);
size_t alloc_size = max(RENDER_LIST_MIN_ALLOCATION, size);
if (alloc_size == list->capacity) {
return;
}
return wlr_output_commit(output);
void *alloc = realloc(list->data, alloc_size * sizeof(struct wlr_scene_node *));
if (alloc) {
list->data = alloc;
list->capacity = alloc_size;
}
}
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
@ -1343,15 +1389,40 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL);
bool scanout = scene_output_scanout(scene_output);
if (scanout != scene_output->prev_scanout) {
struct render_list_constructor_data list_con = {
.box = { .x = scene_output->x, .y = scene_output->y },
.render_list = &scene_output->render_list,
.size = 0,
};
wlr_output_effective_resolution(output,
&list_con.box.width, &list_con.box.height);
scene_nodes_in_box(&scene_output->scene->tree.node, &list_con.box,
construct_render_list_iterator, &list_con);
compact_render_list(list_con.render_list, list_con.size);
// if there is only one thing to render let's see if that thing can be
// directly scanned out
bool scanout = false;
if (list_con.size == 1) {
struct wlr_scene_node *node = list_con.render_list->data[0];
scanout = scene_node_try_direct_scanout(node, scene_output, &list_con.box);
}
if (scene_output->prev_scanout != scanout) {
scene_output->prev_scanout = scanout;
wlr_log(WLR_DEBUG, "Direct scan-out %s",
scanout ? "enabled" : "disabled");
// When exiting direct scan-out, damage everything
wlr_damage_ring_add_whole(&scene_output->damage_ring);
}
scene_output->prev_scanout = scanout;
if (scanout) {
struct wlr_scene_node *node = list_con.render_list->data[0];
assert(node->type == WLR_SCENE_NODE_BUFFER);
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
wlr_signal_emit_safe(&buffer->events.output_present, scene_output);
return true;
}
@ -1423,13 +1494,11 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 1.0 });
}
struct render_data data = {
.scene_output = scene_output,
.damage = &damage,
};
scene_node_for_each_node(&scene_output->scene->tree.node,
-scene_output->x, -scene_output->y,
render_node_iterator, &data);
for (int i = list_con.size - 1; i >= 0; i--) {
struct wlr_scene_node *node = list_con.render_list->data[i];
scene_node_render(node, scene_output, &damage);
}
wlr_renderer_scissor(renderer, NULL);
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {

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