Uses hardcoded resolution for now.
@ -3,7 +3,5 @@
layout(location = 0) out vec4 outColor;
void main() {
if(1 == 1) {
outColor = vec4(1.0);
}
outColor = vec4(vec2(gl_FragCoord)/vec2(1920., 1080.), 1.0, 1.0);